Quote:
Originally Posted by trademe900
The RAF fighters are not even worth flying with the default ammo loadout; it's really only good for wounding or injuring gunners. Forget about a 109 with that loadout, you will only suceed in perforating his cooling and as we know the planes in COD can go seemingly forever with streaming coolant, even at full power.
As it is not possible to chase down a 109 you only have split seconds to work with in turning deflection shots or high speed bounces. I load all guns with solely dewilde and armour piercing, with the dewilde having the greatest effect. There is something definitely wrong with the damage modelling at present however; if you load all guns entirely with dewilde the wings blow off he111's instantly in spectacularly unrealistic fashion. I tend to work around this bug by making half loadout armour piercing. With the loadout like this you are likely to both set fire to the enemy or disable it's control surfaces.
I have never caused structural damage to a plane with ball or any other ammo other than armour piercing so as far as i'm concerned only dewilde and armour piercing are of any use.
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I fly the RAF fighters with default ammo (for they are historically accurate) and never encountered any of the problems you are describing. If you hit the 109 at convergence range, you will do lots of damage.