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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-29-2012, 12:21 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Marmusman View Post
I do not intend to diminish the need for a good coop revision....

....but we have successfully devised ways to use "dogfight" server as coop missions. We all meet on TeamSpeak and log into an internet conference room. In the conference room is the mission briefing written out and also a map with intended path, objective and other intelligence....the leader discusses all aspects of mission and brief....we then meet in the game "Lobby" and everybody announces when their "waiting for battle" screen appears in the game. The host then starts the mission. Missions are setup to allow time for us to prepare our loadout (per the briefing room discussions) and taxi to our start positions. Leader then checks that all are a go and we take off.

It works very well....host server is password protected so we do not get any non-squad members during our official missions....if someone has issues on take-off, they are able to re-create their plane and catch up. In my opinion, it adds more realism than the old 1946 coop lobby system.

But then, I understand that the community is missing the "jump into a coop game" via Hyperlobby of old. Our system may not work so well for ad-hoc type coop missions....they have to be pretty organized.
You are organised AND communicate with each other AND you co-operate with each other to achieve your mission goals.

Sounds good to me! With those three elements you should blitz most dogfight servers and the unorganised rable within.

If you or any of your squad mates has the time you should write up a commentary of one of your missions. (with screenshots ) Sounds like fun.
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Old 08-29-2012, 01:02 AM
Red Dragon-DK Red Dragon-DK is offline
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What I can add to Marmusmans post is. Now we are in a briefing room, where we mission are read and we go to map and draw the flightpath. All know what to do, loadoud ect ect...

When missions loaded and we have the screen "waiting for battle" we can press "Plane" There you can set the ouatout for your plane. When all are rdy host press START BATTLE and you can select flag and base. Then your aircraft are shown and you just perss CREATE.

Done and it is allmost as the old coop stile. More realistic with taxing and starup.

The minus is, that you cant do this on HL or with people and that cind of flight.

Hope that help some of you together with Marmusmans post.
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Old 08-29-2012, 05:23 AM
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robtek robtek is offline
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It was always man's advantage to adapt to new environments and strive for perfection in them.
Regretfully it is much easier to lament the loss of ones well known environment, even if it wasn't perfect also.
Just a thought.
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Old 08-29-2012, 09:24 AM
Dano Dano is offline
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All lies, there is no coop in Cliffs, I am reliably informed.
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Old 08-30-2012, 07:28 AM
Hood Hood is offline
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Quote:
Originally Posted by robtek View Post
It was always man's advantage to adapt to new environments and strive for perfection in them.
Regretfully it is much easier to lament the loss of ones well known environment, even if it wasn't perfect also.
Just a thought.
That is sometimes true though definitely not always. A better way of putting it is:

Making the best of a bad job.



Hood
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Old 08-30-2012, 07:43 AM
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David198502 David198502 is offline
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ok, i did only start to fly 2 years ago, and only bought 1946 to prepare myself for storm of war(best 5euros invested in my life).
i only tried the coop mode once with a friend and really liked it.
but i dont quite see the absolute need for this mode.dont get me wrong, im all for options, and i think it should be there if it was so successfull in clod's predecessor.
but my squadmates and me, dont have a problem to make a "coop" mission in the lobby for example.i know its different from the old style coop mode, but personally, i like to take off together and even prefer it to an air start.everybody can log into the lobby, and when everybody is ready to fly, the host starts the mission.

besides, with Banks coop script, you will have exactly what you had in 1946 i think...tried it a few times and it works perfectly.

but this thread is senseless anyway, as the devs mentioned now many times, that this feature will never be implemented in clod like so many others.
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Old 08-30-2012, 09:02 AM
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JG26_EZ JG26_EZ is offline
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So basically, we'll have the same kind of organization that you see in a game like WoT (none). If you didn't get the memo, or the comms channel, you're s.o.l. Il2:COD has taken a large step backwards when it comes to trying to organize a mission like the axis or allied forces might have set up back in the day it seems.

Sounds more like IL2:BOS (battle of the straglers)
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Old 08-30-2012, 09:33 AM
Hood Hood is offline
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Quote:
Originally Posted by David198502 View Post
ok, i did only start to fly 2 years ago, and only bought 1946 to prepare myself for storm of war(best 5euros invested in my life).
i only tried the coop mode once with a friend and really liked it.
but i dont quite see the absolute need for this mode.dont get me wrong, im all for options, and i think it should be there if it was so successfull in clod's predecessor.
but my squadmates and me, dont have a problem to make a "coop" mission in the lobby for example.i know its different from the old style coop mode, but personally, i like to take off together and even prefer it to an air start.everybody can log into the lobby, and when everybody is ready to fly, the host starts the mission.

besides, with Banks coop script, you will have exactly what you had in 1946 i think...tried it a few times and it works perfectly.

but this thread is senseless anyway, as the devs mentioned now many times, that this feature will never be implemented in clod like so many others.
In part I agree but enjoying a game for me is not only about content but about accessibility. Co-ops are just not accessible if you want to run a few co-ops in relatively quick succession.

Maybe this thread is senseless, maybe not. It may help convince the developers that a better method of arranging a co-op (by a browser or by direct IP) should be provided in whatever is to come.

Hood
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