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FM/DM threads Everything about FM/DM in CoD

View Poll Results: Are the incorrect British FM killing the enjoyment of the game?
Yes 107 55.15%
No 48 24.74%
Not bothered. 39 20.10%
Voters: 194. You may not vote on this poll

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  #1  
Old 08-23-2012, 02:51 PM
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Crumpp Crumpp is offline
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Quote:
The Spitfire is already twitchier than the Hurricane, but more agile
I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?

The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not.


The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating.

I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
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File Type: jpg SpitfireMkIa_Oct_LongStab STICK FREE.jpg (214.3 KB, 5 views)
File Type: jpg k9788-stability explained.jpg (455.6 KB, 9 views)
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Last edited by Crumpp; 08-23-2012 at 02:55 PM.
  #2  
Old 08-23-2012, 02:55 PM
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So many of these problems could be related to pilot error. I damage the E3 engine many times when I am not paying attention to what I am doing.
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  #3  
Old 08-23-2012, 02:59 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Crumpp View Post
I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?

The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not.


The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating.

I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
Quote:
Originally Posted by ATAG_Dutch View Post
please, unless you are prepared to test this specific issue for yourself, with whichever aircraft you'd like, stop quoting my responses in an attempt to argue issues which have been argued before.

My thanks.
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Old 08-23-2012, 04:03 PM
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unless you are prepared to test this specific issue for yourself
MMMM, I thought it was clear, it was tested.
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Old 08-23-2012, 04:10 PM
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So many of these problems could be related to pilot error. I damage the E3 engine many times when I am not paying attention to what I am doing
Exactly.

1. Without a good set of operating instructions, we will never know if the engine is being damaged.

2. My personal feelings are it is not very realistic at all to have airplanes that speed, climb, and turn but don't fly like the real thing. It will really distort the relative dogfighting abilities adding frankenplanes.
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Old 08-23-2012, 04:38 PM
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Quote:
Originally Posted by Crumpp View Post
I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?

<snip>

I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
Really? No difference? This says a lot about your 'feel' because there's a world of difference.

The second part, he never suggested that, we want 2 models which are reasonably representative of each, + the 109 versions. By representative I mean reasonable accuracy on speed, ROC, roll and turn at respective heights and speeds. Followed by reasonably representative DM's for each type of weapon.

I suspect that you'll have an argument for that, ask for all that rot which degenerates the thread.

You misunderstand the term frankenplane btw. It was coined from the practice of producing a particular type by using model files from pieces of another type which are similar enough. The FM was never pieced together like that, they are new files.

Last edited by Osprey; 08-23-2012 at 04:41 PM.
  #7  
Old 08-23-2012, 07:09 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Osprey View Post
You misunderstand the term frankenplane btw. It was coined from the practice of producing a particular type by using model files from pieces of another type which are similar enough. The FM was never pieced together like that, they are new files.
That might be your particular definition but I think everyone knows what he meant by "frankenplane."

I'll be back; I have to go pick up more Pedantic from the grocery store
  #8  
Old 08-23-2012, 07:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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You would think the devs would have an entire library of stuff from the last title. However I suppose even if you did you would have to sit down and read an entire library
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Old 08-23-2012, 07:42 PM
TomcatViP TomcatViP is offline
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Originally Posted by 5./JG27.Farber View Post
You would think the devs would have an entire library of stuff from the last title. However I suppose even if you did you would have to sit down and read an entire library
Where ? From SpitPerfsdotcom ? lol. Printed this makes only good sponges for the flood. Not much more

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  #10  
Old 08-23-2012, 10:51 PM
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Quote:
Originally Posted by Crumpp View Post
I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?

The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not.


The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating.

I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
Crumpp,

I did say that I would be more comfortable if someone else would fly that test over a longer period. I admit the amplitudes began to decay but there were only three oscillations and I would like to see the flight start from a proper hands-free trim, probably the 2580rpm A&AEE used but with reduced boost (I used maximum) so that the roll motion was eliminated right from the start. Then hands off to see what develops. The stick will of course be dampened by the stick springs although FFB may react differently.

I don't know what started the oscillations because if it was stable they shouldn't have begun. It may have been my hamfistedness trying to get hands-free flight.

So, please don't take my one short test as gospel just because it appears to confirm your belief, it needs more testing and I just don't have the time nor do I want to be the only person that verifies this. My main contribution was in creating the test script.

For anyone willing to give the time here's the link to my thread including the test mission:
http://forum.1cpublishing.eu/showpos...21&postcount=7
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