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FM/DM threads Everything about FM/DM in CoD

View Poll Results: Are the incorrect British FM killing the enjoyment of the game?
Yes 107 55.15%
No 48 24.74%
Not bothered. 39 20.10%
Voters: 194. You may not vote on this poll

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  #1  
Old 08-21-2012, 01:58 PM
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Osprey Osprey is offline
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The only correction to make to Bounder is that he says 'mid/high alt'. Of course this is not correct since 1C have failed to supply 'high alt' completely.
  #2  
Old 08-21-2012, 03:10 PM
Talisman Talisman is offline
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Sadly, I think this sim has already lost a lot of credibility in the eyes of many and I believe it is now in danger of losing credibility with even the more hard core enthusiasts as we lurch from bad to worse historical FM/performance, particularly in relation to red aircraft. If blue aircraft end up in as bad a state as red in this respect, we will really be in trouble. For me, it is the historical aspects that attract me to this sim. Take away the history and this might as well be Star Wars, which does not attract me at all.
  #3  
Old 08-21-2012, 03:18 PM
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Wouldn't be so bad if we knew what was going on somewhat, and that we could actually trust the items they claim to be working on because tbh so far it's been a pack of lies. We presently have a mix between zero communication and just plain falsities. It's a horrible way to treat your customers.

There used to be 1000's playing 1946, now with barely 200 on that and about 50 on COD I fear that the fanbase is lost for good.
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Old 08-21-2012, 04:10 PM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by Osprey View Post
Wouldn't be so bad if we knew what was going on somewhat, and that we could actually trust the items they claim to be working on because tbh so far it's been a pack of lies. We presently have a mix between zero communication and just plain falsities. It's a horrible way to treat your customers.

There used to be 1000's playing 1946, now with barely 200 on that and about 50 on COD I fear that the fanbase is lost for good.
I have to agree with this, it's been another 3 weeks without any update and to me that isn't good customer service. Seriously, if we are all expected to test these beta patches then we should also be updated frequently about what is going on. I don't see the point in giving feedback and hearing nothing from them for weeks.
  #5  
Old 08-21-2012, 04:14 PM
JtD JtD is offline
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Summer holidays. Might even happen in Russia.
  #6  
Old 08-21-2012, 04:16 PM
PotNoodles PotNoodles is offline
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Summer holidays. Might even happen in Russia.
Behave!!
  #7  
Old 08-21-2012, 04:19 PM
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Just my two peneth,

Regarding online numbers.
If the Channel Map were fixed so coops could be played on it as was one of the original concept there would be a lot more squads use it, I know mine would be tempted to do so.
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  #8  
Old 08-21-2012, 05:08 PM
MB_Avro_UK MB_Avro_UK is offline
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Quote:
Originally Posted by kristorf View Post
Just my two peneth,

Regarding online numbers.
If the Channel Map were fixed so coops could be played on it as was one of the original concept there would be a lot more squads use it, I know mine would be tempted to do so.

Same here.
  #9  
Old 08-21-2012, 05:46 PM
ATAG_Dutch ATAG_Dutch is offline
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Ok, admission time. I've never played a co-op, so I've no idea of the attraction from a personal perspective.

What's stopping a squad joining a server with regular AI bomber formations, spawning at the same airfield in the same planes, waiting for a 'approximately 31 aircraft, sector Mike 7, angels 14.5 probably bombers' advisement (or similar), announcing the scramble, taking off as a squad and intercepting that raid? Alternatively scrambling for a standing patrol covering Dover/Folkestone at 20,000ft (or similar)?

That would seem pretty cooperative to me. Or is it something to do with analysing scores at the end of the set timed co-op that's the big issue?

Not trying to restart an old argument here, would just like to know what the appeal is.
  #10  
Old 08-22-2012, 08:33 AM
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Quote:
Originally Posted by kristorf View Post
Just my two peneth,

Regarding online numbers.
If the Channel Map were fixed so coops could be played on it as was one of the original concept there would be a lot more squads use it, I know mine would be tempted to do so.
But you can play co-op, Banks co-op coding does just that. It's not via an official menu and there is a small amount of initial fiddling that a toddler could handle, but other than that it IS a co-op. I'm talking about all starting together, be it with an airstart or not, and even with your own group of AI to follow you about if the mission builder desires it. I know this because I've done co-op in 1946, and now in COD. The only difference is that you all spawn in a grounded aircraft then use the menu to select another aircraft. Then when you all select to start/spawn you will be spawned into your selected machine - you can time this using voice or chatbar, the system doesn't do it for you.

Then there is the whole mission style mapping in COD so you have a co-op feel anyway - the 5./JG27 campaign was just that. I don't buy these excuses tbh, or indeed any of these other 'major' squads that we are apparently missing from COD online, it just seems a bit of an easy cop out. IMHO co-op is not required but rather something that people are used to and desire. It was never realistic anyway and it doesn't suit the BoB (after all, Germans pretty much always took off first). If anything we need a proper fighter command RDF system which orders scrambles based on incoming reports
Had you said that people have performance issues with COD or that the FM's mean that it's not workable I would agree, but not regarding missions themselves, they function perfectly well.

Anybody out there who wants to do this sort of stuff in COD then see us at www.aircombatgroup.co.uk, allied and axis, doesn't matter, we run both, and we've had no major problems with actual missions.

~S~

Last edited by Osprey; 08-22-2012 at 08:50 AM.
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