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IL-2 Sturmovik The famous combat flight simulator.

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Old 07-13-2008, 07:16 PM
TX-EcoDragon TX-EcoDragon is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by bolox View Post
yes, it operates in just that fashion- there is no change in the 'damping force' with speed (or any other ingame parameter)..

there is rumour of some sort of 'force management' in the works but it's working fine for me i find it very immersive and very precise.

Hmm. . .I'd hoped I'd missunderstood that. While it would be great to avoid any centering mechanism that introduced transition flats, or a springy feel to the travel, to be realistic, there needs to be some sort of centering mechanism, ideally one that is speed (and aircraft type) sensitive.

Thanks for the info!

[Edit]I now see the statement on the website "Innovative technologies for forces management and the realistic reproduction of the sensations of a real device (no return to zero)".

While it's true that an aircraft on the ground has no return to center, in flight it most certainly does. This is not an artifact of computer joysticks. In flight these forces are very evident to the pilot, and perhaps one of the single most unrealistic aspect of computer joysticks is the lack of significant stick forces during times when there should be high stick forces. . .often in the 30-40 pound range, and sometimes more. So based on the statements on the website, it would seem that the stick is not being tested by pilots, as this "feature" would not be touted as a realistic aspect - because it isn't!

It looks like such an awesome project, so it would be a shame to not quite go the distance towards a truly realistic joystick.

If you want a tester, you know where to find me!

Last edited by TX-EcoDragon; 07-25-2008 at 08:26 PM.
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