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  #1  
Old 08-11-2012, 05:09 PM
SPAD-1949 SPAD-1949 is offline
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Unhappy AI Landing Shyness Bug

Was landing shyness of AI allready mentioned?
I creatded missions where I'm part of a flight ready to start. the rest of my flight is allready in runway 1, I need to Taxi.
Another flight (incomimg reconaissence) has to land first on the parallel runway 2 (Pacific islands map 90-270 runways on northern island) before we can start.

But the aircraft supposed to land won't do so. Rather circle around like drunk skanks on a fair until fuel is over then eventually land or mostly crash.

If I remove the other AC of my flight and don't move from my position at the hinterlandiest part of the Airfield, they mostly land, but allways circle around a few times.

I can't force them with 2 or 3 waypoints just to fricking land straight without just whimpy-pimpy around fpr a while.

Its just for the immersion of seeing them touch down before you cross the runway and join your flight (iE starting eastwards)
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File Type: zip Torpedo Range Trials.zip (5.7 KB, 2 views)

Last edited by SPAD-1949; 08-11-2012 at 06:39 PM. Reason: typo
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  #2  
Old 08-11-2012, 09:59 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by SPAD-1949 View Post
Was landing shyness of AI allready mentioned?
I creatded missions where I'm part of a flight ready to start. the rest of my flight is allready in runway 1, I need to Taxi.
Another flight (incomimg reconaissence) has to land first on the parallel runway 2 (Pacific islands map 90-270 runways on northern island) before we can start.

But the aircraft supposed to land won't do so. Rather circle around like drunk skanks on a fair until fuel is over then eventually land or mostly crash.

If I remove the other AC of my flight and don't move from my position at the hinterlandiest part of the Airfield, they mostly land, but allways circle around a few times.

I can't force them with 2 or 3 waypoints just to fricking land straight without just whimpy-pimpy around fpr a while.

Its just for the immersion of seeing them touch down before you cross the runway and join your flight (iE starting eastwards)
AI planes are sensitive to other planes and/or vehicles near their intended touchdown area. You have both near that area.

I suggest moving your aircraft taking off to the other runway...but not changing their takeoff direction. Then, have the AI planes land on the runway you were originally taking off from.

The second alternative is to simply have your planes take off from the other end of the runway. In any event, you don't want your flights sitting on the end of the runway that is near the touchdown area of the returning planes.

*BTW, are you using 4.11? You no longer need to use the old workaround of using vehicles to temporarily 'block' a flight from taking off. In 4.11 you can simply delay the takeoff of a flight, even after it has spawned.

Also, you seem to have other issues as there was an explosion on the runway at the start of the mission.

One more thing....in 4.11 you can now instruct flights to land 'straight in', without the normal circling. However, you still need to clear up the 'sensitive' area near their touchdown zone.

In all, you still have a lot to do if you want everything to play out your way.


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  #3  
Old 08-12-2012, 02:05 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Aviar View Post
AI planes are sensitive to other planes and/or vehicles near their intended touchdown area. You have both near that area.
Thats what I meant to be reported as a bug
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I suggest moving your aircraft taking off to the other runway...but not changing their takeoff direction. Then, have the AI planes land on the runway you were originally taking off from.
It does not change the shy beaviour and my intention of the mmersion was that you have to check, that yousee him coming in and wait for clearance.
Quote:
The second alternative is to simply have your planes take off from the other end of the runway. In any event, you don't want your flights sitting on the end of the runway that is near the touchdown area of the returning planes.
I hope this will change with 4.12 when we all together taxi for our takeoff. Also here is my intention not to have them alligned in the old fashioned way but have them stowed offset. Just for immersion.
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*BTW, are you using 4.11? You no longer need to use the old workaround of using vehicles to temporarily 'block' a flight from taking off. In 4.11 you can simply delay the takeoff of a flight, even after it has spawned.
Yes but then I have the immersion-killing bug, that they start their engines and immediately pushing full throttle without warm up. If I block them, they start their engines and have usual warmup time or their props allready running. The C47 I use as a blocker (the tanks or follow me jeeps did not work), shoud be available as invisible Aircraft or a vehicle should work as a blocker again.
Quote:
Also, you seem to have other issues as there was an explosion on the runway at the start of the mission.
Thats the version of the mission where I used a Tank as blocker, that does not work.
Quote:
One more thing....in 4.11 you can now instruct flights to land 'straight in', without the normal circling.
Thats what I did not understand in the Guide, now I Know, thanks. However, since the (in my eyes) sensitivity bug exists, it does not make a change at all.
Quote:
However, you still need to clear up the 'sensitive' area near their touchdown zone.
My report intended to call this a bug and to reduce the size of this area even to make accidents possible, like real.
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In all, you still have a lot to do if you want everything to play out your way.
I'd love to, if I could, but my programming skills are not existing anyway to join up and help.
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  #4  
Old 08-12-2012, 02:26 PM
Ace1staller Ace1staller is offline
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I have a problem with my Quick mission builder because it shows me a blank screen.
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  #5  
Old 08-12-2012, 06:51 PM
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Aviar Aviar is offline
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SPAD-1949,

I messed around a little with your mission...trying to implement some of your needs. Feel free to try it out. (I set the takeoff delay to 4 minutes, which you can obviously change.)

Aviar
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File Type: zip Torpedo Range Aviar.zip (3.5 KB, 2 views)
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  #6  
Old 08-13-2012, 03:26 PM
SPAD-1949 SPAD-1949 is offline
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Default Airfield Life Atmosphere

Quote:
Originally Posted by Aviar View Post
SPAD-1949,

I messed around a little with your mission...trying to implement some of your needs. Feel free to try it out. (I set the takeoff delay to 4 minutes, which you can obviously change.)

Aviar
Oh, I see you did not get my point.
Its not much about the feeling of starting a mission out of the Pit if you are allready at the Runway.
I rearranged evrything new to show what I meant about the atmosphere.
Unfortunately I was not allowed to safe it after I wrote a mission briefing, out of nowhere and not set by me nor appearing in the .mis text a "chief 10" with only one waypoint appeared in the safe dialogue window.

So I advise you, if the truck in front of you gave way, to look right and watch them comomg down then taxi ahead and wait in front of the B17 on the left side until the A20 passed in front of you. then head west to join your flight.
Personally I would appreciate, if a delay is set, that the engines are started a miute before the takeoff run or that they are started when the AC is set and run all the time until takeof. It looks crappy if they startup and immediately push full throttle.
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File Type: zip Torpedo Range immersion.zip (11.8 KB, 4 views)

Last edited by SPAD-1949; 08-13-2012 at 03:30 PM. Reason: Attachment was not attached
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  #7  
Old 08-19-2012, 08:54 PM
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Alan Grey Alan Grey is offline
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