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Thanks Salmo,
I had a look and I could see I was calling a random on 7 missions when there were 15 in the mix. so i changed the 7 to 16. CurrentMissionGroundSelected = RandomIncidentMainMissionGround.Next(1, 7); CurrentMissionGroundSelected = RandomIncidentMainMissionGround.Next(1, 16); I also had a Bool trigger missing in another group. Pactive = true; // this was missing This should be it. There were no objects in the .mis files.
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