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#1
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I know that via scripts is possible to interrogate an airgroup about its position current waypoint and task. Also you can assign new waypoints and tasks.
It is not difficult either to obtain the position of your plane via script- So you could - via script - interrogate periodically about the wp and task, and in case they are RTB, make them como back to you. Ask Kodiak in the scripts sub forums, he is the man for this job. For example, he has published an script that makes an AI patrol. The patrol will cycle in a rectangle of 5 x 10 Km during 30 cycles, in case the run out of fuel, the scripts locates the nearest airfield and makes it the next waypoint with the task "Land". The rest is to set the AI sliders correctly as you was told above, try discipline low so they will not be so correct and attack you disregarding other considerations. And advanced flying not too high so they do not make strange manouvers. Hope it helps!
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#2
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Aloha!
I'm pretty sure that You're Talking about teatime. Just Set the daytime a Little Bit earlier. Or fly against axis-Problem solved. ![]() |
#3
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Something like this could definately work for my missions. Quote:
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#4
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There should be a setting for the ai to be unrealistically agressive with unlimited ammo just for target practise like in 1946 quick mission .If the AI were like this I would would play COD more often .Not EVERY aspect has to be totally realistic .The option should also be there for some unrealistic fun aggressive dogfighting were all the planes DONT leave the scene after 2 minutes .I find that after the enemy AI decides to leave , they just keep flying straight ahead with barely a manuever while I'm right behind them shooting them down .
That gets old pretty quick .The BIGGEST improvement to this sim would be to make the AI respond properly .I'd love it if your own squadron mates got PO'd if you shot at them and attacked you as a rogue . Last edited by pencon; 08-18-2012 at 03:00 PM. |
#5
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