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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-06-2012, 02:18 PM
FS~Phat FS~Phat is offline
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Ive found if you apply a bit of common sense and watch your temperatures you can get by. Ive run with boostcut and water temp up to 120c and oil to 97c for about a couple minutes without failure but water needs to be mostly under 110c and oil 95c to avoid damage. With temps properly managed I have run boostcut continuously for 30mins without any noticeable damage.
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Old 08-06-2012, 02:51 PM
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Redroach Redroach is offline
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Though I am not really into in-depth-knowledge of engine limitations, I do agree that current performances are a bit shaky at best.
Before the current beta patch my guideline was "2600rpm with full boost (sans c/o) for continuous operation" (*) for both the SpitMkIa100oct and the Hurri100oct. But now, even that is no more guarantee... you really seem to be forced to tone it down to about 2400-2500rpm in order to maintain reasonable oil/cooling temperatures.

(*) The spit Mk I manual even says that somewhere, if I remember correctly - but the other limits, like the cut-out limit of 5 min. or the rpm limit of 3000 for i-dont-remember-how-long-exactly were always way off imo.

Last edited by Redroach; 08-06-2012 at 02:54 PM.
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Old 08-06-2012, 03:08 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by jf1981 View Post
Yes, to be considered.
If it's modelled right, mixtures pulled back is rich, then it shall be ok. And when pushing away, the engine's rough under many conditions.

I've also learned that it should'nt be the case since they are normally auto rich and auto lean so lean shall work better in theory.
Actually, even with semi automatic mixture it's advised to use auto-rich whenever using high power settings. That depends on the aircraft and doesn't only mean WEP/boost cut out. It could also mean any boost above +5.

I don't know what the real aircraft used and how it's modeled in the sim, but from flying various A2A add-ons on a friends's FSX installation and after reading various manuals of real aircraft, it's pretty clear that high power needs rich mixture.

I think it's because it helps cool the engine and prevents detonation. I think detonation is improper fuel burning through pre-ingition, which damages the piston rods because they are out of alignment at the time of ignition, but i'm not entirely sure.

Generally speaking and as a safety measure, only use auto-lean for cruise. Cruise means the specified engine settings, not simply flying straight and level at whatever boost we want, it could be as low as +1 boost. Take-off, climb and combat should be done on rich, as well as fast cruise.

I don't know the limits for the Merlin (Spits and Hurris) but just as an example, let me give you the Mercury engine limits from the Blenheim pilot's handbook. The engine can do +5 at full throttle and +9 with the boost cut-out activated.

Nevertheless, anything above +1.5 requires auto-rich:
economy cruise is +1.5 at auto-lean
fast cruise is +3.5 at auto-rich.

In other words, just because there is spare power it doesn't mean it's sustainable at all times and conditions. That being said, i agree that some of the in-game limits are currently off the mark.
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Old 08-06-2012, 04:34 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Actually, even with semi automatic mixture it's advised to use auto-rich whenever using high power settings. [...]
In other words, just because there is spare power it doesn't mean it's sustainable at all times and conditions. That being said, i agree that some of the in-game limits are currently off the mark.
Yes, all tests made in auto-rich. High power on auto-lean at one's own risks in principle, and soon or later damaging the engine in most cases.
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Old 08-07-2012, 11:05 AM
jf1981 jf1981 is offline
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There is no plan we can get from BlackSix or dev team ?

It's ready when it's ready was not a so good answer.
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Old 08-07-2012, 02:33 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by jf1981 View Post
There is no plan we can get from BlackSix or dev team ?

It's ready when it's ready was not a so good answer.
I thought, some time ago, B6 stated that graphics would be first, the graphics engine, then they would focus on FMs, but I am not sure where they are at, I would imagine they have a schedule in place, but not sure if they are secure in sharing it, timelines tend to get taken as promises on the interwebs... devs are better off not saying anything really, but it would be nice to hear what they think needs fixed still...
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Old 08-07-2012, 10:48 PM
Chivas Chivas is offline
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There is no plan we can get from BlackSix or dev team ?

It's ready when it's ready was not a so good answer.
The obvious plan for COD is fix the stability/performance issues. There is no point in fixing game play issues , or releasing a Sequel, until people can play the sim without crashing.

So what are the developers doing? Well they are building beta patches to fix the Stability/Performance issues, with a few gameplay fixes thrown in.

The next obvious plan would be to fix the game play issues. There is no point in releasing a Sequel unless the game play issues are fixed. We should see a few more beta patches concentrating on gameplay fixes with a few optimizations thrown in.

At some point, if these patches fix the performance and a number of gameplay issues the devs/publishers may feel comfortable enough that their customers might actually buy the Sequel. Its possible if they are under considerable financial duress, they could release the Sequel before all the gameplay issues are fixed. Then continue to fix the gameplay issues with patches as they continue to develop the rest of the series.

Its impossible to give a date, it will "always" be a "ready when its ready" situation. The good news is COD will always evolve with new features as you merge each Sequel, or add mod content. That said the development could shut down tomorrow. The developers are probably on pins and needles half expecting a pink slip any day.
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Last edited by Chivas; 08-07-2012 at 11:00 PM.
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Old 08-08-2012, 06:17 AM
jf1981 jf1981 is offline
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I do not agree, we have to know what's happennig, that's where it should have been no more than 2 weeks after release, if it ever should have been released with those kind of issues we see now, thanks to internet patching is so easy.
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