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#831
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It is not just stick settings. 1. The aircraft moves to trim speeds but overshoots. That means it is always in motion and must be controlled. Can it be controlled? Yes of course. Is it easy to accurately aim while doing that? Not at all. So while a player might mitigate the sensitive elevator and heavy ailerons, they would still have to constantly control the aircraft motion. This is especially noticeable in accelerated flight or turn. A reworking of the stick settings would eliminate this and allow the stability and control features of each aircraft to be more accurately modeled. Just go the a dead zone to 100% curve. That way, somebody could flatten out response around the dead zone but the slope of the curve increases as we get closer to full deflection. One could "pick their poison" so to speak but could not eliminate modeled behaviors. The developers can also model the airframe limits. Currently, you cannot bend or break the airframe and the accelerated stall is non-existent. The aircraft's reaction to gun recoil could also be modeled. As an unstable platform, the arm is shorter which means less resistance to motion. The penalties on turn performance for riding the buffet or pulling into it. Completely independent of stick settings. The idea is to get player in the mindset of a WWII pilot flying the modeled type of aircraft. That is IL2 Cliffs of Dover main strength IMHO and why I got the game. We have all seen the RAE concerns about pilot's not pushing the aircraft to the limits because of their fear of the flying qualities. That is fear is justified by the measured results of the NACA. Yes, the airplane had great stall characteristics too. The caveat being what is emphasized in the Operating Notes, correct and immediate application of the controls. The right control movements at the right time. If the pilot did not immediately make the correct inputs, the aircraft would spin after flicking out of the turn on a reciprocal course. If he made the correct inputs, the aircraft recovered and even maintained a relatively high degree of aileron control just above stall. The NACA mentions that because it is unusual. Touching the ailerons on a stalled wing in general is not a good idea. Cessna drivers do it all the time, though, LOL. In most aircraft the rudder is the only effective control immediately post stall. It does leave the aircraft with its tail toward the enemy and the choice of continuing with a slight altitude loss in slow flight or diving for more airspeed. So the penalties for the buffet and the accelerated stall characteristics can also easily be modeled. To mitigate the fact players could dial out the most important characteristic that made an early mark Spitfire unique, the sensitive elevator and heavy ailerons. Since players are going to cheat, developers can too. I did this in Warbirds and it worked great when I did the Bf-109 and Spitfire models. If an accelerated stall is reached, the aircraft spins. This keeps players in the mindset to stay off the stall point. So it eliminates a nice feature of the Spitfires stall characteristic but realistically, Spitfire pilots did not seek the stall except as rare method to escape an unwanted combat. If the players are going to cheat, let the developers do so as well.
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Last edited by Crumpp; 08-06-2012 at 03:16 PM. |
#832
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![]() The report alludes to "careful" flying. Does that mean "not careful" flying in the other charts. Quote:
Now on the Spit V they did use a inertia weight to combat over sensitive elevators on that Mark. Why did they not demand a retro fit of inertia weights to the MK I & II that would have been in the OTU squadrons at the time if it was such a problem? |
#833
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I think of the Spit like a Porsche 911, a great car which is a delight to drift around corners, but you really have to work to hold the thin line before it bites you in the a**.
With a regular driver it is still a great sportscar and outperforms many of its competitors, but to have the edge you have to be a pro. The same will be with the 109, where the pilot has the opposite problem of too high stick forces at high speeds. Each needs his own tactic to use the quirks of ones plane for optimum efficiency.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#834
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This is very true
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#835
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#836
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No, these where done with "careful flying". If you read the report, they were done with force measurement equipment hooked to the controls. The pilot could move the stick but when he let go, the equipment held it fast so the forces could be measured. He could move the stick if needed to keep the accelerations within safe limits. So, the controls in the test are done with about as careful flying as you can get. Most Spitfire pilot did not have a force gauge holding their controls fixed. Quote:
It is dangerous when you need to shoot accurately and it is dangerous when you need to make an abrupt maneuver to avoid and enemy attack. Yes, it can be controlled by the pilot and mitigated by his skill level. It requires such input. You have hit upon the entire reason the Air Ministry did not have stability and control standards outside of pilot opinion. The British were major pioneers in stability and control in the beginning but kind of floundered after World War I.
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#837
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![]() The opinion of the NACA was much different and their test aircraft was NOT overloaded and at a normal CG. ![]()
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Last edited by Crumpp; 08-06-2012 at 02:10 PM. |
#838
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Notice how the problem was 'tails' breaking and not 'wings' bending that were the main case for structural failure, of course Crumpps highlight there mentions nothing about early Spits and in fact probably is refering to the MkV.
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#839
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#840
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The fact remains, the RAE skirted around the problem because they had no real estabilished foundation for what to do with longitudinal instability. Especially when the pilot's opinion ran contrary. It is really interesting if you like the history of technological development. There was a guy in England who laid down all the math just before World War I. It was in center of pressure and metacenter so his mechanics were not completely correct but all his principles were as well as the use of polynomial co-efficients to describe motion. Professor GH Bryan's really cracked the nut on stability and control. Some of his conclusion's are used today. The problem was when he tried to explain it, it was so complicated that most engineer's eye glazed over, mouths came open, and the drooling begain. Then, some pilot would hop in the same plane his big complicated set of equations had predicted was unstable and fly off in it. You can control an airplane that is unstable, especially the long period oscillation the NPL became focused on. The 1903 Wright Flyer was so unstable, the techique used to land it was to fly close to the ground at low velocity and let the skids touch on the downward oscillation. You could not estabilish a stabilized approach that is common in todays airplanes. They flew extremely unstable aircraft all the time in the early days of aviation. The velocity and forces were low enough that stability and control just was not that important. Quote:
That all changed with the advent in the powerful monoplane fighters of World War II. The speed and forces involved pushed the science of stability and control to the forefront.
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