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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 08-06-2012, 07:47 AM
jf1981 jf1981 is offline
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Yes, complex weather systems is a real must.

Status may be very low on ground, could took you by surprise how close from the ground you are on a descent to airfield.

Cumulus and Cumulonimbus could sometimes make your flight throug them nearly impossible, and if you did so, get away with an airplane torn apart, close from breaking in mid air if it did not before, once you get clear.

The CB generally contain severe turbulences, rain, sub zero °c rain (instantly freezing) and hail. No aircraft would fly through and those who did generally got in bad situation soon after they did.

Stratus are ok to fly through.

The actual could model makes the aircraft get ice on it, that's wrong, not all clouds at all contain icing conditions. In fact, they should be more seldom.
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Old 08-06-2012, 08:05 AM
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Actually, I don't really need truly dynamic clock-cycle eating weather atm. Just some type of placeholder would do, like FSX stock weather, not a resource hog and it downloads weather real-time or you can just generate presets or random weather. As I said, it would be nice as a placeholder until 2021 when everybody can run CloD maxed out with a dynamic weather system turned on. I hope this team, unlike Olegs, will put functionality and priority before ambition this time around when it comes to building the basics of a flightsim.
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Old 08-06-2012, 08:19 AM
Ze-Jamz Ze-Jamz is offline
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Sunny weather everyday is fine...
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Old 08-06-2012, 08:34 AM
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Great thread,I always thought once this sim got off the ground we'd get some better cloud formations,these are the sort of formations I had in mind.

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Last edited by Plt Off JRB Meaker; 08-06-2012 at 08:40 AM.
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Old 08-06-2012, 08:51 AM
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You realize that quite a lot 'fighter aces' would land on the wrong side of the channel in those conditions???

Bombers of course already know how to navigate
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Old 08-06-2012, 09:06 AM
Sutts Sutts is offline
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Quote:
Originally Posted by jf1981 View Post
The actual could model makes the aircraft get ice on it, that's wrong, not all clouds at all contain icing conditions. In fact, they should be more seldom.
Agreed, icing should depend on a number of conditions and aircraft sputtering as soon as they enter a cloud is not right. If icing conditions do exist within the cloud then there should be some time allowed for ice to accumulate in the carb, leading edge and prop etc. and a few warning signs perhaps before the real trouble starts.

I know icing could be a real problem - a Halifax fell out of the sky not far from where I live due to ice build up on wings while gaining height for a mission.
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Old 08-06-2012, 09:26 AM
bolox bolox is offline
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It is possible to change the degree of icing in certain cloud types (eg cumulus/thunder)
see thread
http://forum.1cpublishing.eu/showthread.php?t=31959
for some strange reason the default setting is full icing

You can play around with the user created clouds somewhat using these settings and get some nice effects with certain views- the limited draw distance being the limitation here (along with fps)

As a WIP it shows promise, and given there were ' a suprising amount of crashes' involving use of 'unsupported clouds' it appears that quite a few people want this feature, even in its current state,
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Old 08-06-2012, 11:44 AM
jf1981 jf1981 is offline
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Quote:
Originally Posted by Sutts View Post
Agreed, icing should depend on a number of conditions and aircraft sputtering as soon as they enter a cloud is not right. If icing conditions do exist within the cloud then there should be some time allowed for ice to accumulate in the carb, leading edge and prop etc. and a few warning signs perhaps before the real trouble starts.

I know icing could be a real problem - a Halifax fell out of the sky not far from where I live due to ice build up on wings while gaining height for a mission.
I remind a report of test pilot looking for icing conditions for a particular test, and unable to find them in a cloudy day.

But when you get ice on the airframe, it should be much more difficult than actual model, the ice does'nt get away so easily out of the airframe, in particular when flying high (cold temperature), then it does'nt get away at all ...

X-Plane 10 weather system and icing is indeed good, sometimes make it almost impossible to climb through certain layer of clouds, it would ice the wings and prevent you from crossing them, throwing you down for a live emergency de-icing lesson

Sutts, ice on leading edge rise the stall speed, reduces the lift, adds in drag. Frlyin in such conditions starts to become more and more challenging.

Last edited by jf1981; 08-06-2012 at 11:47 AM.
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Old 08-06-2012, 12:36 PM
kendo65 kendo65 is offline
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Unfortunately Luthier said the dynamic weather is on hold until the sequel.

I don't think there will be any 'placeholder' weather effects before that either. Suspect it would not be worth the effort. They probably will need to exert major effort to get the dynamic weather running at decent fps.

As said, icing effect is variable in engine but set for now at a default very high setting - hence icing up in English summer clouds.
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Old 08-06-2012, 01:19 PM
III/JG53_Don III/JG53_Don is offline
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An implemented weather system would be totally awesome! Cant wait to finally fly through cloud cover with rain dashing against the cockpit. But honestly, there are a lot more urgent things to work on IMHO!

Anyway what I would like the devs should work on now is the following:

1. Just a little further optimization in terms of stuttering (i STILL have stutters in game, but my fps are never less than 30 fps thx to the new medium effects setting... avg 50 which is great basically, but there is still a "decent" amout of stuttering low level) Apart from this I am quite happy with the performance right now! If further optimization to remove stuttering isnt possible without dumbing things down, i am fine with that too! as long as better hardware can erase stutters etc eventually its okay for me!

2. steady work on the FM/DM, but they are on the right way I think! (this includes correction of some mistakes in cockpit modelling as well, like the Blenheim boost gauge, the many many minor flaws in the 109 and 110 cockpit (see bugtracker)and in other planes)

3. bugfixing of the long list of minor bugs which are annoying due to the sheer amount of it (retracted landing gear online; AI gunner control; weird red graphic bugs in cockpit when wounded; objects can be seen through clouds etc.)

4. Fully operational Communications system

5. Bring back high clouds, maybe canopy reflection in the distance and better view of distant objects like buildings (bombing is a little hard right now, because the targets appear way too late)

6. Enhance and improve sounds (sometimes missing AA and enemy gun fire hit sounds; more ambient sounds like tweeting birds, working sounds on an airfield, crushing waves etc; sounds of smashing und crushing glass and gauges when your cockpit is hit) In general: I want just more sounds to get this thing ALIVE so it feels real!

7. Physics: broken parts of another aircraft should damage you if you are hit by them (this would revolutionize the combat in terms of caution by an attack etc)
Tree collision model (this would revolutionize emergency landings and low level combat)

8. Some corrections of the netcode (this includes the landing gear retracted bug and other flaws while flying online)

This is my personal wishlist for CloD. If they can manage to correct these mistakes, I consider this game as "complete and totally awesome to play" I know this seems to be a huge list, but some of this bugs should be pretty easy to solve while others take more time. Anyway this is no waste of time for the devs, because nearly all of it is necessary for a successful sequel either way!

Every other extension, like a fully functional weather system (maybe dynamic, but not necessarily), navigation and landing lights or the MUCH NEEDED Coop System has time till the release of the sequel... of course then all new features should be applied to CloD as well!!
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