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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-04-2012, 09:24 PM
Dano Dano is offline
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Quote:
Originally Posted by SlipBall View Post
You may need a 2GB card I think

Rubbish, I could load a very memory light mission and I'd still see significant fps drops when the particle system kicks in, it's a rendering issue not memory.
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Old 08-04-2012, 10:24 PM
Ataros Ataros is offline
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Originally Posted by Dano View Post
not memory.
But video memory. It is not related to a mission, but only to texture and effects quality.

Too high settings for given hardware = reason for poor performance.
I have 2GB vram and always had effects on medium in 1680x1050. As well as land shading and some other settings. Always solved stutters and low FPS for me.
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Old 08-04-2012, 10:25 PM
Devastat Devastat is offline
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So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Last edited by Devastat; 08-04-2012 at 10:28 PM.
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Old 08-04-2012, 11:17 PM
flyingblind flyingblind is offline
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Originally Posted by Devastat View Post
So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.
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Old 08-04-2012, 11:31 PM
Devastat Devastat is offline
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Originally Posted by flyingblind View Post
Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.
Has the enemy AI improved? Will the enemy hunt me down on single mission dogfights? In previous versions they just used to fly away.
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Old 08-05-2012, 02:49 PM
flyingblind flyingblind is offline
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Originally Posted by Devastat View Post
Has the enemy AI improved? Will the enemy hunt me down on single mission dogfights? In previous versions they just used to fly away.
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.
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Old 08-05-2012, 05:59 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by flyingblind View Post
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.
I was shocked to see that CloD's AI is worse than IL2:1946 even pre 4.11 (where TD did a tremedous job improving the AI).

I really hope all the grafics engine recoding is finished by now and the devs get to work on the sim aspect of CloD.
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Old 08-05-2012, 06:20 PM
Borsch Borsch is offline
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Quote:
Originally Posted by flyingblind View Post
I don't think AI behavior has been changed and it is something people have been asking for. There have been posts setting out how AI can be greatly improved by changing stock settings. But I remember when I first started playing Forgotten Battles how unnerving it was when the enemy icons on the map would all begin converging on me from every side.
Ai WAS changed Bombers no longer fly like fighters, stupid roll rates fixed, comms implemented, etc
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Old 08-04-2012, 11:32 PM
Dano Dano is offline
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Right, here we go so you can quit moaning about memory...

A simple quick mission with the ROTOL Hurricane at Tangmere, CEM off so I can get it rolling fast, view was swapped out to F8 and left at default level of zoom which enables a nice big cloud of dust to be kicked up and prove my point.

Left hand set of arrows, GFX options set to 1680x1050, everything maxed apart from SSAO and Epilepsy Fliter, you can clearly see that memory useage is held just under my cards available memory, the big dip in fps is when the dust kicks up properly and you can also see there is no significant change in memory useage even though there is still memory available.

Right hand set of arrows is the same senario, only I've dropped to lowest resolution available and turned everything to minimum apart from effects, again, no significant increase in memory useage even though I still have some 500mb+ free but a significant 50% drop in fps when the dust kicks up.

It is clearly a render issue and not memory related.



And even more compelling, fps up above 400 with vsync turned off with everything except effects set to lowest, you can clearly see the major impact the take off dust has to performance with no regard to memory useage.



Obviously it could always be an issue with my drivers or driver setup but I cannot get onboard with it being a memory issue whatsoever.
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Last edited by Dano; 08-04-2012 at 11:47 PM.
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  #10  
Old 08-05-2012, 12:20 AM
SQB SQB is offline
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Dano, this... I... wow. That's pretty compelling evidence!
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