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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-04-2012, 05:31 PM
GOA_Potenz GOA_Potenz is offline
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Smoke particles has been a pain in the arse in every sim, I remember when we were working on the plutonium effects patch for 1946, smokes particles was terrible problem to get the right balance between quality and performance
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Old 08-04-2012, 06:47 PM
Flanker35M Flanker35M is offline
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S!

Just imagine North Africa with the tremendous dust clouds coming on take-off..
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Old 08-04-2012, 07:05 PM
ATAG_Dutch ATAG_Dutch is offline
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Effects to medium made a big difference, also turning buildings detail down a bit for flying low over towns, such as Ramsgate after takeoff.

So everything on very high, except effects and building detail on medium, no ssao or aa, but the CSAA in nvidia smoothing the jaggies and results are fine.

See sig for pc spec.
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Old 08-04-2012, 07:45 PM
trademe900 trademe900 is offline
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Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.
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Old 08-04-2012, 08:22 PM
Dano Dano is offline
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Quote:
Originally Posted by trademe900 View Post
Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.
It's not just the dust that is affected, tracers and canopies look awful on medium.
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Old 08-06-2012, 01:03 AM
bob63 bob63 is offline
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Yes Big improvement!!!
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Old 08-04-2012, 11:03 PM
Zappatime Zappatime is offline
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Quote:
Originally Posted by GOA_Potenz View Post
Smoke particles has been a pain in the arse in every sim, I remember when we were working on the plutonium effects patch for 1946, smokes particles was terrible problem to get the right balance between quality and performance
I remember your early versions and how your enhanced smoke effects hit frame rates, but in fairly quick succession and no doubt after much hard work each version improved and you ended up with brilliant smoke and particle effects with very little hit on fps ( compared with what you started with) - its that sort of improvement I'm sure everyone expected MG to achieve, but its not happened yet. I still marvel at what you 3 achieved with the 4.09 effects mods, so much so, its the reason it still gets plenty of play on my pc. Pity youre not able to work your magic on COD's smoke particle issues.
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