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  #11  
Old 08-03-2012, 09:28 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Mysticpuma View Post
Anyway I am attaching my settings and I am really pleased with thing so-far.

Windows 7 Ultimate SP1
Processor: Intel i7 CPU 950 @ 3.07GHz (stock speed)
Memory: 6GB (3x2GB) Corsair XMS3 DDR3 PC3-1600Mhz
Motherboard: Asus P6X58D-E
Graphics: MSI N560GTX-Ti Twin Frozr (stock speed)
CPU Cooling: Thermaltake Frio Cooler
Power: thermaltake toughpower 800w 80Plus Silver
Case: Antec 900
Track IR 4 with Track IR 5 software
Thrustmaster Cougar fully modded with Gimbal and Hall Sensors
Simpeds
If you do not mind I would suggest trying
- SSAO off
- Visual Effects medium

Also in case FPS sticks to 29-30 or jumps from 30 to 60 and back often try VSYNC off or force triple buffering with a 3rd party utility.

I run Land Shading at medium too.

This should help those with lower specs or lower FPS.

Last edited by Ataros; 08-03-2012 at 09:33 PM.
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  #12  
Old 08-03-2012, 10:45 PM
Borsch Borsch is offline
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Works nicely here! I play all settings maxed out (SSAO on as well)- stable FPS, no such big lags when flying through smoke. (2500K, 8gb, 580gtx). Not sure about the numbers, but visibly its just as smooth as IL2:1946 on my machine. Almost anyway- CLOD is still just a touch jerky when when flying along the deck.

My favourite features are: 1. AI - no longer crazy barrel rolls at unrealistic rate. THeir behaviour is much more believable now.

2. Force Feedback - much much better with my MSFF2. Playable without any editing. Really makes the CLOD FM shine too - I can now definitely see that FM is on a different level to rail planes of IL2.

Playing through the original RAF campaign - did about 5 missions on a trot, its addictive.

Great stuff!
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  #13  
Old 08-03-2012, 11:09 PM
Dano Dano is offline
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Well, it's certainly better than the last beta that is for certain, still not up there with the performance of the original performance busting beta though:

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  #14  
Old 08-03-2012, 11:28 PM
broken pixel broken pixel is offline
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Quote:
Originally Posted by senseispcc View Post
.
After 10 minutes of testing of the Spitfire MKIa oct over London at low altitude the patch is nice not perfect perfection is for next one but this one is near it! I tested with two settings one full very high and once medium with grass and shadows. On my PC very High give a better result than Medium minimum fps 6 for very high and 3 for medium?! Two important remarks I did put clouds at medium in each mission and the second one is that the crashes that here so multiple in the previous patch are all gone wath a relief.
Nice work, now the hard work begings to see the interaction with the rest of the planes of the games in one word; combat!
The tree glitch is also gone I personaly am so happy.
It seems that there is a little shadows problem but I am not cetain of this? To look at!
Thanks for this great work to the team of 1C dev.
Have you tried disabling one of the GTX580s to see the performance with a single GPU? I had a 6990+6970, I sold my 6990 and now running a single 6970. Single seems to perform better than running the 3 GPUs. With a single GPU I get less FPS droop vs the old x3 GPUs tri fired. Saving up for the GTX680.
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  #15  
Old 08-04-2012, 01:41 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by CaptainDoggles View Post
Still at work so haven't played it yet, but reading what BlackSix wrote and some of naryv's posts on sukhoi.ru it seems to me that you will only see an FPS boost if you set the Effects slider to Medium. Is that right?

My understanding was that, in layman's terms, they re-wrote the effects engine and put it under the Medium option.
It's a bit more complex actually. What they did was make the effects settings have an impact on frame rates. Previously, even if you set effects to medium/low it would demand about the same resources as setting it on high, while now it works correctly (lowering it gives better FPS).

To clarify, it's not mandatory to lower your effects settings. It's just that now the effects settings have the expected impact on FPS if you lower them, which they didn't until recently.
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  #16  
Old 08-04-2012, 07:46 AM
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addman addman is offline
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Originally Posted by Blackdog_kt View Post
It's a bit more complex actually. What they did was make the effects settings have an impact on frame rates. Previously, even if you set effects to medium/low it would demand about the same resources as setting it on high, while now it works correctly (lowering it gives better FPS).

To clarify, it's not mandatory to lower your effects settings. It's just that now the effects settings have the expected impact on FPS if you lower them, which they didn't until recently.
So is there any performance increase if you leave them at high? Because honestly, making graphics settings actually work is not the same as optimizing code. If they optimize the code we should see better performance at whichever graphics settings we choose. Just a thought.
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  #17  
Old 08-04-2012, 10:07 AM
Wolo Wolo is offline
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I forgot to set medium\low settings. I will try this evening if theres an improvement for me.
I haven't sli but im just curious if someone have better results with it.
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  #18  
Old 08-04-2012, 02:03 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by addman View Post
So is there any performance increase if you leave them at high? Because honestly, making graphics settings actually work is not the same as optimizing code. If they optimize the code we should see better performance at whichever graphics settings we choose. Just a thought.
I don't know because i've never ran anything on high (well, almost). I've been running the sim on medium ever since release, with the exception of model detail (ie, the aircraft) and land shading (to help me with navigation) which are set to high and forests on low. No complaints mind you, it looks good enough for me and it plays great on my mid-range system.

There is an upper limit to what can be achieved with current technology anyway, so even if they have optimized it i guess i would still need a hardware upgrade to set effects on high and maintain playable frame rates.
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