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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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It can't
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#2
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Well, Anton what can I say - great work! There are a lot of PC users in the world that would be willing to pay for that game... I guess there may be some deal when using the IL2 FM that you are not allowed to release it for PC?
I would really hate having to buy a console... My Media Center PC works fine for my kids in front of the TV with 360 controllers to play Indiana Jones etc... Good luck! /Mazex |
#3
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Ah, Ok.
Nevertheless, the bar has been this way set graphically very high. Frankly, this is the first time I see a aircraft game with such convincing landscapes (even with the brown edition of the images). |
#4
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Any high-res version yet?
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#5
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But just before we all get really carried away....yes it looks nice, yes we want 'our' BoB to be just as nice....BUT!!! Can you really expect the game to play like the video you are seeing.
This game is for the Xbox, not the PC, not the simulation community, it's for the 360 gaming community. I hope I'm wrong, but I would expect at the very least, multiple HUD's on-screen (these are promo videos) with arrow's pointing everywhere, lots of bad voice acting and cut-scenes, unlimited ammo, un-realistic damage model for your plane...I mean these are the players who get hit 20-times by a bullet an still live! Can you expect them to head skyward, get one hit from a Cannon round and die? Then they take-off again (if there are take-off's in this 'instant action' day and age) and get hit by a rear-gunner of the bomber? This will not be seen as enjoyable by the 'quick fix' arcade players, so although looking superb visually, I think it will be very interesting to see what the 'in-game' footage really looks like! Also as has been pointed out, if there was a way to get the Live Vision Camera to act a TIR, that would be innovative, but I don't see it happening! Lastly I posted the news about BoP on the Official Xbox 360 Forum when the news was released, here is the link to the thread with all the feedback from excited 360 users about the new sim: http://www.oxm.co.uk/forums/viewtopi...ight=sturmovik I'll buy it, but...... Cheers, MP. |
#6
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geez mystic,a bit of the glass is half empty eh?you normaly seem quiet a postive person too.personly i think it looks great and will more then likely a blast to play,a lot of your points are based on assumptions only and i think your being as bit harsh by jumping to conclusions like that,i was always told that assumption is the mother of all mistakes,so i think it's better that we wait till we get more info before we start the il-2 forum trend of shooting it down befor we know what really going on.
plus we're lucky enough to have one of the developer's in this very thread so maybe he'll shed a little light on those points if he's allowed. ![]() |
#7
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yes I agree - lets wait and see - the videos related to Il2 Sturmovic: Birds of Prey are all very interesting to say the least..
I do not have a console today but have owned them in the past and might buy a new one just to see what these guys have done and to further support the genre of combat flight simulation...it will be interesting to see Il2 in full High Definition glory on my livingroom wall....
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... Last edited by heywooood; 07-04-2008 at 02:18 AM. |
#8
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![]() Quote:
There are three types of realism settings in game: 'Simplified', 'Realistic', 'Simulator'. In first one, 'Simplified' (for arcade players) there are HUDs, arrows pointing everywhere, aiming point showed for locked target (bullets still fly with finite speed), 3rd person site view, no spins, auto-trimming (to compensate G-forces), auto-flaps controlling on landing. Cockpit view is optional. In 'Relistic', there are HUDs, but no aiming point, still auto-trim and auto-flaps, but spins & stalls on. 3rd Person site view is optional, cockpit view is default. In 'Simulator', there are NO HUDs, NO aiming point, NO auto-trim NO auto-flaps, spins & stalls on. 3rd Person site view is NOT avialable. Ammo is infinite in all campaign missions, but in Multiplayer there is an option for making it finite (as a session parameter). Quote:
And damage model is not simplified for all modes - each part of plane can be damaged independently, including engine, pilot, oil, etc, etc. BTW, this mean that you can get 20 or 40 hits in a single wing and still can fly (with damaged wing, of course) but plane can be destroyed with one 'lucky' bullet to engine. Quote:
![]() Hope I make situation more clear. |
#9
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You're a patient man Anton, it will serve you well around here. I do wonder if having infinite ammo as standard for the campaigns (even in sim mode) is a great idea. I would suggest a bit more thought on that one (assuming of course it's not to late to change it).
That said, you have a fine looking game there. |
#10
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I still want to see the interface, how does the user interact with this game?
i.e flight control stick i.e saitek 52? trk ir? rudder pedals? Is this going to be use in the game for XBox 360? Please let us know.
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