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Looks suspiciusly like some of my old code, ya bastard!
Code:
public override void OnAircraftDamaged(int missionNumber, string shortName, AiAircraft aircraft, AiDamageInitiator initiator, part.NamedDamageTypes damageType)
{
base.OnAircraftDamaged(missionNumber, shortName, aircraft, initiator, damageType);
// speech // GetDamageVictims()
AiAircraft initiator_aircraft = initiator.Actor as AiAircraft;
if (initiator_aircraft != null)
{
if (speechTimer.Elapsed.Milliseconds > 1 && speechTimer.Elapsed.Seconds < 20)
{ // timer is running & less than 20 seconds since last speech
return; // speech no more fequently than 20 secs apart.
}
else
{
speechTimer.Restart();
}
if (aircraft.Army() != initiator_aircraft.Army())
{
// shooting at enemy aircraft
Timeout(3, () => // wait 3 seconds
{
// shooting at enemy aircraft speech
string[] HitEnemyACSpeech =
{
"Nice_shot",
"Good_shot_sir",
"Good_shooting",
"Good_show",
"Bullseye",
"Good_hits",
"Direct_hit"
};
sayToGroup(initiator_aircraft.AirGroup(), HitEnemyACSpeech[random.Next(HitEnemyACSpeech.GetLowerBound(0), HitEnemyACSpeech.GetUpperBound(0))]);
});
}
else
{
// shooting at a friendly aircraft
// first verse
if (random.Next(1, 100 + 1) < 75) // 25% chance of first verse
{
// shooting at friendly aircraft speech
string[] HitFriendlyACSpeech =
{
"Friendlies",
"Damn_what_are_you_doing",
"Damn1"
};
sayToGroup(initiator_aircraft.AirGroup(), HitFriendlyACSpeech[random.Next(HitFriendlyACSpeech.GetLowerBound(0), HitEnemyACSpeech.GetUpperBound(0))]);
}
//second verse
Timeout(2, () => // wait 2 seconds
{
// shooting at friendly aircraft speech 2
string[] HitFriendlyACSpeech2 =
{
"Cease_fire_shooting_at_friendly",
"Return_to_base_immediately_or_you_will_be_shot_down_",
"Watch_it_You_re_shooting_at_one_of_ours",
"Stop_fire",
"Oh_my_God_Stop_Please_stop_Ooooaaaaahhh"
};
sayToGroup(initiator_aircraft.AirGroup(), HitFriendlyACSpeech2[random.Next(HitFriendlyACSpeech2.GetLowerBound(0), HitFriendlyACSpeech2.GetUpperBound(0))]);
});
// third verse
Timeout(4, () => // wait 4 seconds
{
if (random.Next(1, 100 + 1) < 75) // 25% chance of third verse
{
// shooting at friendly aircraft speech 3
string[] HitFriendlyACSpeech3 =
{
"That_is_without_a_doubt_the_worst_flying_I_have_ever_seen",
"Return_to_base_immediately_or_you_will_be_shot_down_",
"Cannot_do_anything_right_today_can_you"
};
sayToGroup(initiator_aircraft.AirGroup(), HitFriendlyACSpeech3[random.Next(HitFriendlyACSpeech3.GetLowerBound(0), HitFriendlyACSpeech3.GetUpperBound(0))]);
}
});
}
}
}
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 08-01-2012 at 05:59 AM. |
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