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  #1  
Old 07-31-2012, 10:04 PM
RickRuski RickRuski is offline
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I agree with you Phat that the amount of V/ram has a major influence on performance. I don't have major stuttering but am hoping when final support comes for Sli that will cure what I have. The stuttering that I have is only micro (and only when looking down at the ground) and I have tried all sorts of testing with the settings. Running Sli, turning off Sli, going down to medium settings, but the micro stutters are still there. I have now gone back to all high except for forests and buildings which are med. My fps are good (single player London attack 40---80fps depending on action). The reason that a lot are disappointed with the performance I think is related to the PC configuration as stated on the retail box, at release and even now these recomendations are still way out and it is not giving those that bought this sim on that information a good experience. The min V/ram was stated as 512mb (1gb recommended), and cpu's at dual core 2.0gb, (Quad core 2.66 recommended), system ram 2gb (4gb recommended). Most of us are running systems in excess of the recommended and still have some problems with performance (those that are online players seem to be the worse off in that section). Thanks for the effort in explaining to all about the ram issue, I hope that the developers finally get it right. As you will see from my sig that I'm running 1gb cards and am pleased with the over all performance of my system, but it has taken some time trying different settings with Nvidia Inspector to get where I am at the moment. Looking forward to the next patch.
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  #2  
Old 08-01-2012, 02:54 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by RickRuski View Post

~ The stuttering that I have is only micro (and only when looking down at the ground) ~

Most likely due to (but not necessarily limited to) fps being lower than the native refresh rate of your monitor at that time. Similar can happen in some circumstances when fps is higher than the monitor refresh rate also.
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Last edited by Wolf_Rider; 08-01-2012 at 02:57 AM.
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  #3  
Old 08-01-2012, 03:02 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Most likely due to (but not necessarily limited to) fps being lower than the native refresh rate of your monitor at that time (assuming you're running a LCD). Similar can happen in some circumstances when fps is higher than the monitor refresh rate also.
Agreed but I also think that combination of video card and processor maybe to blame for some of the micro stutters. The newer cards and CPUs have much better and more efficient processing pipelines so stuttering is less likely to occur.

The older processors from Intel and AMD had longer processing pipelines as the race for ultimate MHZ was easier to achieve. Now its more about pipeline efficiency and branch prediction which means more work gets done at a slower speed and the inputs/outputs are closer together which helps reduce inter component communications and stutter.. The same can also be said for GPUs.
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  #4  
Old 08-01-2012, 03:20 AM
Wolf_Rider Wolf_Rider is offline
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Yes, the bus can get a bit saturated causing stutters.
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Last edited by Wolf_Rider; 08-01-2012 at 03:22 AM.
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  #5  
Old 08-01-2012, 08:31 PM
Insuber Insuber is offline
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I still have sharp drop in fps when strafing bombers and closing in, despite the 3 GB of VRam.
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  #6  
Old 08-02-2012, 06:33 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by Insuber View Post
I still have sharp drop in fps when strafing bombers and closing in, despite the 3 GB of VRam.
Yes I get the same, its the particle/smoke/tracer and probably some other code that still needs optimisation. Mine doesnt drop below 30FPS though even with 9 bombers and 2 fighter planes and a flaming bomber wing falling off so its not too bad!
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  #7  
Old 08-03-2012, 07:30 AM
335th_GRAthos 335th_GRAthos is offline
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Many thanks for the excellent and understandable work FS~Phat!

I always said "do not bother for anything less than 2Gb VRAM", it is good to see that there are options to make the game run smooth with 1 - 1.3 Gb VRAM

~S~
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  #8  
Old 08-06-2012, 03:39 PM
broken pixel broken pixel is offline
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Quote:
Originally Posted by FS~Phat View Post
Yes I get the same, its the particle/smoke/tracer and probably some other code that still needs optimisation. Mine doesnt drop below 30FPS though even with 9 bombers and 2 fighter planes and a flaming bomber wing falling off so its not too bad!
You have 4 GPUs and it doesn't drop below 30fps. It should not drop below 50-60fps with that much GPU computing power. The whole graphics engine need optimized or rewritten because it's crap, even with high end systems. We need a cluster of computers to play the sim for all it's glory, lol!

The problem is far deeper than just messing with settings within the game. It's the code within the game hindering the performance. I have a 6 core CPU clocked at 4.7GHz, 12 threads if I enable HT, 16GB or RAM & HD6970 GPU with 2GB of VRAM. The sim still runs like crap even with high end hardware. stutter, stutter.
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  #9  
Old 08-14-2012, 05:11 PM
Busterbvi Busterbvi is offline
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I am running with a single GTX580 (Black Ops edition) and CLOD runs buttery smooth for me with everything maxed !

Busterbvi.
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  #10  
Old 01-03-2013, 02:00 PM
JZG_Con JZG_Con is offline
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Default At the end of the day

We shouldnt be doing all these tests the game should of been finished or patched up, , propper , alot of squadrons wont even touch cliffs of dover, now thats saying something , you go onto spits vs 109 and its full ...40+ players flying in online battles ...where is that happening here ...disapointed ...game is flawed ...

take it or leave it .....see it as it really is ....

sorry to see Luthier, GO...did so much hard work ......!!!!

Last edited by JZG_Con; 01-03-2013 at 02:54 PM.
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