Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #81  
Old 07-25-2012, 06:33 AM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Quote:
Originally Posted by Bewolf View Post
Anyways, this is a quantum leap in regards to Multiplayer.
This. It's just awesome! The sheer amount of available missions/tasks is quite a chunk to swallow for first-timers. But this is no critique at all - it should be that way! And I'm especially looking forward to the 'double sided scoring' feature - this should increase the incentive to actually defend something!
Maybe you (hc_wolf), or one of your mates who is familiar with the missions should write a comprehensive "manual" (A manual for online missions! Amazing! ) when there's some time and motivation left! And if you want to hold some super-secret missions back for players to discover, you could restrict information on these to a subtle hint or so
Oh, and I can't wait until the netcode is improved (some 2-3 years from now ), so that you are able to bring some immersion stuff into the map/mission complex! Now I saw why you have restricted yourself in that department... the longer loading times don't bother me too much, but they could throw off some new players.

@Blackdog, regarding Lotfe bugs:
Perhaps you should do it like Andy Dufresne did: Write a letter/email/PN to the devs every day! It only took him 6 years!

Last edited by Redroach; 07-25-2012 at 06:52 AM.
Reply With Quote
  #82  
Old 07-30-2012, 05:02 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

FYI mission is up in test mode now if you want to play. I will leave PC running mission for the next 5 hours. It is a home pc not a dedicated server.

It is running some new missions, features etc. It is re-designed to dynamically change AI volumes as more people join or leave.

Should assist in faster log in times.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #83  
Old 07-30-2012, 05:30 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Quote:
Originally Posted by hc_wolf View Post
FYI mission is up in test mode now if you want to play. I will leave PC running mission for the next 5 hours. It is a home pc not a dedicated server.

It is running some new missions, features etc. It is re-designed to dynamically change AI volumes as more people join or leave.

Should assist in faster log in times.
You should keep this up at all times if possible, as ATAG is clutching to their (IMO) defunct original missions and still running them ragged in the rotation. I (and others) have not been able to get any significant time in on your great mission...it really bums me out.
Reply With Quote
  #84  
Old 07-30-2012, 07:12 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Thanks Wolf! I hope I get to test it.
Reply With Quote
  #85  
Old 07-30-2012, 11:03 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Exclamation

Hi Guys!

UPDATE: 30.07.2012 (just before patch )

I have done a little tinkering with the mission while at work. I focused on the long load times once more people join the server.

I have made an update to the mission and put in CAP limits on AI and removed most of the extra Ship AI's I had in game.

The CAP system is dynamic and reacts to the volume of people joining or leaving the server.

Supply ships = If 6 or more people join, Supply ships will be removed; Supplies will switch to Air operations with supplies flown in. It is quicker and less taxing on CPU and load times.

Train Supplies = If 6 or more people join, Supply trains will be removed; Supplies will switch to Air operations with supplies flown in. It is quicker and less taxing on CPU and load times.

Patrol Missions = if 6 or more people join, Patrols will be reduced with each member joining and phased out once the volume of people join the server of a designated amount.

Interceptions = If 6 or more people join they WIL NOT stop, however, they will be prevented from spawning IF the Maximum amount of AI are already in game or there are x amount of humans online.

All above operations will resume if volume of players reduce below 5 and AI in game are below a set level.

Introduced 2 new mission types and some elements that decide when they run depending on volume of Humans and AI already in game.

Blitzkrieg = 2 missions up to 25 AI Bombers with Escorts at 5,500 meters. I will leave their targets as a surprise. They vary and if you are over the channel following them as they approach England, you are in for a treat.

British Bombing Attack = 1 Mission up to 18 Wellingtons and escorts at around 3,500-4000 meters (to be adjusted, maybe up). Multi targets and again a bit of a surprise as they cross the French coast.


Added a special call in the Menu to call one of these missions Based on volume of AI and other players already in mission. example, if there are 10 people in game and multi AI then this mission will not trigger nor can it be called up.

There is also a timed check on the server every 20-30 mins that will trigger one of the above missions depending on volume of players, AI and some other variables.

These changes (reduced ship AI and CAPs on AI objects should reduce load times maybe improve FPS for some.

I left the mission running on my PC for 4 hours last night, sorry for cutting people off the server this morning, I had to go to work. The mission upgrade will be past to ATAG server guys tonight and will be put to main server when they have time in next couple of days..
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.