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#16
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![]() ![]() ![]() Specifications Unified Superscalar Shader Architecture 800 stream processing units # Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders # Common instruction set and texture unit access supported for all types of shaders # Dedicated branch execution units and texture address processors # 128-bit floating point precision for all operations # Command processor for reduced CPU overhead # Up to 160 texture fetches per clock cycle # Up to 128 textures per pixel # DXTC and 3Dc+ texture compression # High resolution texture support (up to 8192 x 8192) # Physics processing support ![]() |
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