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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-27-2012, 04:29 PM
von Pilsner von Pilsner is offline
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Thanks for the research Phat!

Hopefully some people will realize that original textures are huge and maybe they should drop them down a notch (but probably not.... )

Quote:
Originally Posted by Blackdog_kt View Post
Original size textures are just that, the original, unscaled, unoptimized, raw textures, they use up tons of VRAM.
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  #2  
Old 07-27-2012, 04:39 PM
pstyle pstyle is offline
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FS Phat,

You post should be a stand-alone locked thread.
It's immensely informative.
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  #3  
Old 07-27-2012, 08:45 PM
vranac vranac is offline
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Quote:
Originally Posted by FS~Phat View Post
Here's some testing I just did to prove that people need to be more conservative with the game settings.. (god im good to you lot sometimes.. this took me best part of 3 hrs)

All testing done at 1920x1080 Rez

Firstly lets have a look at what happens if you have anything that hasnt cleared out of memory properly when you start the game.


So...
1GB video cards use Medium Preset...
and slowly turn up a few settings until you notice stuttering.
1.5GB cards use High Preset...
and slowly turn up a few settings until you notice stuttering.
2GB+ Video cards use Very high (max)..
you may still notice occasional stuttering because you will sometimes still run out of Vram unless you have 2.5GB or more.
Good test, but I would not completely agree with your conclusions.
I red some answers from BF3 developer about VRAM usage (I don't play that)
and he was saying that 1.5 GB of VRAM is enough everything maxed out, high AA and AF at 1980 resolution.He mentioned if there is more availeble VRAM driver will load some more stuff that is not realy needed.
Sorry I don't have link, conversation was from twitter on some web page.

I'm not shure if it is the same with CloD, but I'm using 1 GB card almoust everything maxed out (trees low, building details medium) at 1680 res.
No stutters, with lot of planes arround shootin at me ), high or low,lot of flak arrround.On 1980 resolution only 5-10 FPS less.
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  #4  
Old 07-28-2012, 07:25 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by vranac View Post
Good test, but I would not completely agree with your conclusions.
I red some answers from BF3 developer about VRAM usage (I don't play that)
and he was saying that 1.5 GB of VRAM is enough everything maxed out, high AA and AF at 1980 resolution.He mentioned if there is more availeble VRAM driver will load some more stuff that is not realy needed.
Sorry I don't have link, conversation was from twitter on some web page.

I'm not shure if it is the same with CloD, but I'm using 1 GB card almoust everything maxed out (trees low, building details medium) at 1680 res.
No stutters, with lot of planes arround shootin at me ), high or low,lot of flak arrround.On 1980 resolution only 5-10 FPS less.
Wish people would stop comparing BF3 to COD.. They are completely different.
The maps for BF3 are like what... 5Km's Sq maximum. The maps for COD are 100 x bigger, there's more variety of models and equipment, there's more physics computations and all the intricate internal structures of the models also take up texture memory. When you add Antialiasing on top you quickly run out of Vram in COD. BF3 runs in well under 1GB Vram quite nicely for this reason there's just not that much to model so the textures can still be high quality and fit easily.
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  #5  
Old 07-30-2012, 09:13 AM
Stublerone Stublerone is offline
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Thanks Phat, that was necessary as noone believe the guys, who already told them all these problems.

Bf3 is not only, because the maps are smaller, but also the viewing distance, which is just about 1km or 2 and not 20 km. The textures in bf3 are quite demanding or better say the amount of polygons is high. But this is more gpu dependant

Second fact for bf and all the othe fps graphic monsters:
1.) many things are just eye candy. The graphic behind the game and the technique is less demanding. I prefer all games with less effects, because it is better playable. Your eyes in reality could focus quickly and sitting in front of bf3 seems cool, but a computer game should focus on the circumstances of seeing things on screen. E.g. the general viewing in counterstrike without all the effects suites way better to reality and makes the game a competitive "skill" game. Bf3 is just eye candy for casual gamer and will not survive this long! My opinion..
2.) The developer first built up most games for multi platform. And as ps3 and xbox360 has very low ram overall, it needs to be done like that. On PC you only have problems with these games, as they are not 100% suitable for pc and not programmed well. Normally, the hardware of a pc will simply be bored to death by these games. That is the influence of the casual gaming comunity. As more and more casual gamers are becoming real gamers, they will soon ask for more challenging games with longer life span. Think of some games losing their support after 1 year... No online servers and no possibilty to play it online anymore, because dedicated servers seem to be out of scope nowadays.

Hopefully everyone understands, that bf3 is graphically demanding because of bad programming, although the frostbyte engine is an engine, which scales quite good. That is, why the game for pc is looking very good. But all in all it is simply not totally optimized for pc. The engine in this case is some kind of "conversion" tool to have a multiplatform engine, easy to run on every hardware.

Thanks again phat to show some guys some pictures to get heard.
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