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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-25-2012, 02:12 AM
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Originally Posted by 5./JG27.Farber View Post
Only on the E1, the others kick like a wild horse.
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?


Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous


Circle? What circle? I doubt we hit even the canvas...


Suuure... The armourer is squint, or drunk?
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Last edited by VO101_Tom; 07-25-2012 at 03:18 AM.
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  #2  
Old 07-25-2012, 09:07 AM
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Originally Posted by VO101_Tom View Post
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?


Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous


Circle? What circle? I doubt we hit even the canvas...

It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming
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Old 07-25-2012, 09:11 AM
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Not really. There is a target marker just like that one in the fmb but there is no way to raise the 109 tail in order to fire at it. We also do not know if hitting it even makes accurate holes, or any holes.
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Old 07-25-2012, 09:21 AM
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Yes I know of the board...now lets make it usable
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Old 07-25-2012, 09:46 AM
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Originally Posted by Osprey View Post
Not really. There is a target marker just like that one in the fmb but there is no way to raise the 109 tail in order to fire at it. We also do not know if hitting it even makes accurate holes, or any holes.
i have tested it a while back....i have put such a target marker above a airfield...then i made some strafing runs and recorded it....
while you can see the impacts of the rounds on the marker, it will not leave holes in it....
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Old 07-25-2012, 10:09 AM
5./JG27.Farber 5./JG27.Farber is offline
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Yes Tom I agree, the cannons have the accuracy of some kind of joke pineapple launcher. You see it best when you see your team mate shoot in an E4.
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Old 07-25-2012, 12:24 PM
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Yes Tom I agree, the cannons have the accuracy of some kind of joke pineapple launcher. You see it best when you see your team mate shoot in an E4.

lol, I would love to see that. It should be modded!
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Old 07-25-2012, 11:52 AM
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Originally Posted by SlipBall View Post
It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming
Great idea, the future use really would be much better if we can skinning the canvas. But the devs already painted it for the 109 and Spit!
All we need, just a "lifting device", which can set the aircraft leveling on the ground. Three months ago I made a 'feature' ticket in the bugtracker (F#195), 'like it' if you didn't voted yet.



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Last edited by VO101_Tom; 07-25-2012 at 12:11 PM.
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Old 07-25-2012, 01:05 PM
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Originally Posted by VO101_Tom View Post
Great idea, the future use really would be much better if we can skinning the canvas. But the devs already painted it for the 109 and Spit!
All we need, just a "lifting device", which can set the aircraft leveling on the ground. Three months ago I made a 'feature' ticket in the bugtracker (F#195), 'like it' if you didn't voted yet.



Voted.
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  #10  
Old 07-25-2012, 01:53 PM
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Voted.

+1...its little things like this that would make the game legendary
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