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  #1  
Old 07-23-2012, 10:12 PM
Fatt_Shade Fatt_Shade is offline
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Yes gizmo can res units.
As you said using frozen orb, it is good for blocking enemy archers but only ones with low initiative and cyclopes are really few in battles during whole game, and almost all other archer units have much higher initiative and harder to block more so if other flyers or fast units keep them protected.
For healing dragons dancing axes work but not on : plants, undead, mechanical units (cyclops and droids from crossworlds).
Glad to be of help, have fun and until they release KB-WotN
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  #2  
Old 07-23-2012, 10:22 PM
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trentjaspar trentjaspar is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Yes gizmo can res units.
Well that automatically makes it worthwhile to consider. The document I read suggested that it could only Heal.

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As you said using frozen orb, it is good for blocking enemy archers but only ones with low initiative and cyclopes are really few in battles during whole game, and almost all other archer units have much higher initiative and harder to block more so if other flyers or fast units keep them protected.
What does initiative have to do with blocking archers? As long as I go first and place the Orb down, they can't shoot around the Orb unless they can move to a free space away from the Orb. (Same for my totems.) In the first round, units are often tightly packed so they can't move away, especially if their Speed is only 2 as is the case with many archers. Beholders can be tougher to block, but even they tend to attack the Orb right in their face instead of attacking my actual troops.

Cyclopes are of course the best to target because the Orb can roll onto them before they attack, but you still have to worry about weak enemy units diving in front of the Orb to protect a powerful unit (I've seen it happen and I was impressed with the AI-- or maybe it was luck, LOL).

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For healing dragons dancing axes work but not on : plants, undead, mechanical units (cyclops and droids from crossworlds).
Yes, I've often wished my dancing axes could heal my Royal Thorns. But it does help balance them, so I can't complain.

Last edited by trentjaspar; 07-23-2012 at 10:24 PM. Reason: added mention of totems for archer blocking
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  #3  
Old 07-24-2012, 12:23 AM
Fatt_Shade Fatt_Shade is offline
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Frozen orb and blocking i never used it since it play almost last every turn, i know to place it in front enemy range units, but never got interesting to do so since i almost always leave range units last , and orb have long rest time and it lowers already pathetic exp gain for Lina spirit
For dancing axes i said if you use it on enemy undead/plant/cyclop will not heal your units. It need to make dmg on living target for heal to effect (or this is in some mod i played, i`m not sure now).
As for mod i mentioned, it is interesting to play, and since this game great feature is to replay it again with some different build and some self set restrictions (like i`m not using plants early game, or no dragons in army etc) so it gives me fun to try new mods other players made and trying to add some of my ideas/thoughts in them. I like to think as making game better, given that developers are really closed about new releases and patches so as players are mostly left to fend for our selves
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  #4  
Old 07-24-2012, 01:19 PM
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trentjaspar trentjaspar is offline
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Originally Posted by Fatt_Shade View Post
Frozen orb and blocking i never used it since it play almost last every turn, i know to place it in front enemy range units, but never got interesting to do so since i almost always leave range units last
The Orb may attack last or almost last, but simply by being placed it did its job: to block archers from attacking my troops and to gather attention from other troops slowing their advance on my back ranks. Interesting, I am opposite from you: I almost always attack enemy range units first because I can't control (other than through Orb, Totem) whom they attack. [The exception is if they have a talent/ability that I don't want them to use and I don't want to "waste" my spell on Magic Shackles. Different play style, I guess.

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For dancing axes i said if you use it on enemy undead/plant/cyclop will not heal your units. It need to make dmg on living target for heal to effect (or this is in some mod i played, i`m not sure now).
Yes, I understood. I was agreeing and said it would be nice if it healed my thorns, but I understand from a balance perspective that it probably shouldn't. It's also more logical that way.

Cheers.
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  #5  
Old 07-24-2012, 02:53 PM
Fatt_Shade Fatt_Shade is offline
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I`m not really good with using Lina`s skill for battle since they give specific amount of exp comparing to other rage spirit skills that get much more exp depending of dmg they done. Lina on other hand lvlup slowly mostly on her passive skills. I mostly use her in first/second round and after that use other mass rage dmg skills and when Lina get rest most of enemy army is already decimated, and using Lina for rage get me only few exp points, not much of a gain. But as you said, different play style
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