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Spirits of Rage All information about Spirits of Rage |
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#1
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Yes gizmo can res units.
As you said using frozen orb, it is good for blocking enemy archers but only ones with low initiative and cyclopes are really few in battles during whole game, and almost all other archer units have much higher initiative and harder to block more so if other flyers or fast units keep them protected. For healing dragons dancing axes work but not on : plants, undead, mechanical units (cyclops and droids from crossworlds). Glad to be of help, have fun and until they release KB-WotN ![]() |
#2
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Well that automatically makes it worthwhile to consider. The document I read suggested that it could only Heal.
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Cyclopes are of course the best to target because the Orb can roll onto them before they attack, but you still have to worry about weak enemy units diving in front of the Orb to protect a powerful unit (I've seen it happen and I was impressed with the AI-- or maybe it was luck, LOL). Quote:
Last edited by trentjaspar; 07-23-2012 at 10:24 PM. Reason: added mention of totems for archer blocking |
#3
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Frozen orb and blocking i never used it since it play almost last every turn, i know to place it in front enemy range units, but never got interesting to do so since i almost always leave range units last , and orb have long rest time and it lowers already pathetic exp gain for Lina spirit
![]() For dancing axes i said if you use it on enemy undead/plant/cyclop will not heal your units. It need to make dmg on living target for heal to effect (or this is in some mod i played, i`m not sure now). As for mod i mentioned, it is interesting to play, and since this game great feature is to replay it again with some different build and some self set restrictions (like i`m not using plants early game, or no dragons in army etc) so it gives me fun to try new mods other players made and trying to add some of my ideas/thoughts in them. I like to think as making game better, given that developers are really closed about new releases and patches so as players are mostly left to fend for our selves ![]() |
#4
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Cheers. |
#5
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I`m not really good with using Lina`s skill for battle since they give specific amount of exp comparing to other rage spirit skills that get much more exp depending of dmg they done. Lina on other hand lvlup slowly mostly on her passive skills. I mostly use her in first/second round and after that use other mass rage dmg skills and when Lina get rest most of enemy army is already decimated, and using Lina for rage get me only few exp points, not much of a gain. But as you said, different play style
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