![]() |
|
#1
|
|||
|
|||
![]() Quote:
Before version 4.11 (the arrival of 6DoF support), in Gunsight View there was no change in the position - as opposed to direction - of the pilot's eye; in other words, the eye never left the 'centre' where it was, so that the ring was always in the middle of the reflector*, as shown in the screenshot below. Now the position of the eye is variable, in accordance with its direction. So, in the current gunsight view, the pilot's eye is moving in a 6DoF (or rather 5DoF) manner, albeit with only 2DoF (namely, the eye's direction) being controllable by the player, and the rest of the 6DoF movements being dictated by the game itself. What I meant in the posts above is this: It would be better to have a choice between the current Gunsight View with player-uncontrollable eye position movement and a Gunsight View without that eye position movement, the latter being exactly the original 2DoF Gunsight View before the introduction of 6DoF in 4.11.To illustrate the latter choice, I added below a screenshot from the IL-2 UP3 Mod. It was taken in UP3's gunsight view, while 6DoF had been enabled. But the view movement here is strictly 2DoF, leaving the ring exactly in the middle of the reflector*. Also, what definition would the Daidalos Team give to 'Gunsight View' in IL-2 1946? I guess the following one won't raise much dispute: It is the view mode for the player to properly aim at the target with the gunsight, or more precisely, the view mode in which the simulated pilot has already adjusted the position of his head (or eye) in preparation for a shot so that he can see the gunsight ring diplayed right in the middle of the reflector*. ---------------------- *reflector - that piece of glass where the ring is seen _ Last edited by Upthair; 07-24-2012 at 07:58 AM. |
![]() |
|
|