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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Of course the "big patch" will be released asap, so the engine can be tested ad nauseum before the sequel is official announced, which didn't happen yet.
All this talking about the sequel is talking about unlaid eggs until the official announcement. And rewarming the bad press from the beginning for the nth time is pathetic at least.
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#2
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I guess maybe the devs shouldn't keep posting screenshots from it if it bothers robtek to talk about it? |
#3
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They absolutely have to have CloD working to a reasonable degree before releasing BoM. I'm not saying that just as a disgruntled customer either: their entire market must be aware of the problems with CloD, and none of them is going to buy a new game with the same engine without some sort of proof that it'll work. Therefore CloD must be seen to be working before BoM is released.
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#4
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#5
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Patch first then official announcement of new game (the MMO).
I don't know if it is gonna work like the old IL2 series anymore, I would expect the MMO to be a completely separate game and not an expansion to CloD (using same engine, but I doubt it will integrate into CloD). Once the MMO is out it will take all of MG's time to maintain that so I doubt we will get a stand-alone (non-MMO) BoM now... This is all speculation, of course... ![]() |
#6
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Well its not official news but Phat mentioned in another thread the team has another "year or 2 of funding" so I'm tipping more smaller incremental patches rather than a big one. I wouldn't be surprised if we see CloD merged into BoM or vise-versa when BoM is ready.
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#7
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I must say I am not overly happy with this MMO thing as I have fears that realism will suffer for the sake of playability owing to the word "massive" in the term "MMO".
I do not mind to have aa guns mountable or players driving tanks if that is what they desire but having a complex flight simulation in a MASSIVE MP environment seems quite futuristic knowing the problems we have right now in terms of MP performance. Of course once the hardware catches up with the requirements for a full realistic flight sim within an MMO I do not have an issue with this. Right now and in the next years it seems a bit unrealistic to me. |
#8
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The only draw back you'll have is the lag, which is a problem that has been around ever since online gaming started. The only thing you can control is the specs of your PC and the ISP you use. |
#9
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Very simply for me - no good patch before for CoD = no BOM on my discs after.
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webmaster of YoYosims, JG300 founder ![]() www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
#10
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Maybe a workable beta until release (as opposed to the sham-wow types we've been enjoying so far). They will still be changing plenty of stuff until then and I don't think they'd trouble themselves to put it on steam.
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