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  #1  
Old 07-18-2012, 11:38 AM
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SG1_Lud SG1_Lud is offline
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Hi Kodiak, first of all many thanks for your presentation and introduction.


I have some questions, sorry if it is too basic but I am starting to learn.

Where can I know the definition of the object type ISectionFile, I mean, all the fields that contains the different data fos setting up the new actor?

My second question, the list of groups like BoB_LW_StG2_II.03?

and finally, the list of callsigns associated to their codes (in the case above, was 30)?

S!
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  #2  
Old 07-18-2012, 12:34 PM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by SG1_Lud View Post
Where can I know the definition of the object type ISectionFile, I mean, all the fields that contains the different data fos setting up the new actor?
Make a little Mission, then open the mis file, there are all informations you need:

for example in mis file:
[AirGroups]
BoB_LW_KG3_I.01
[BoB_LW_KG3_I.01]
Flight0 1
Class Aircraft.He-111H-2
Formation LINEABREAST
CallSign 26
Fuel 100
Weapons 1
SetOnPark 1
Idle 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_KG3_I.01_Way]
TAKEOFF 40064.00 20458.26 0 0

internal ISectionFile CreateNewPlaneAtAirfield()
{
ISectionFile f = GamePlay.gpCreateSectionFile();

f.add("AirGroups", "BoB_LW_KG3_I.01", "");
f.add("BoB_LW_KG3_I.01", "Flight0", "1");
f.add("BoB_LW_KG3_I.01", "Class", "Aircraft.He-111H-2");
f.add("BoB_LW_KG3_I.01", "Formation", "LINEABREAST");
f.add("BoB_LW_KG3_I.01", "CallSign", "30");
f.add("BoB_LW_KG3_I.01", "Fuel", "100");
f.add("BoB_LW_KG3_I.01", "Weapons", "1");
f.add("BoB_LW_KG3_I.01", "SetOnPark", "1");
f.add("BoB_LW_KG3_I.01", "Idle", "1");
f.add("BoB_LW_KG3_I.01", "Skill", "0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3");
f.add("BoB_LW_KG3_I.01_Way", "TAKEOFF", "298417.47 127327.45 0 0");

return f;
}

Quote:
My second question, the list of groups like BoB_LW_StG2_II.03?
Don't know if there is a list of all Airgroups available, simplest solution create a mission with all Airgroups you need, then open the mis file.

Quote:
and finally, the list of callsigns associated to their codes (in the case above, was 30)?
Callsigns are available from 0-35 (german, italian beginning with Adler, english with Acorn) but don't think there is a complete list present, never needed one

Last edited by FG28_Kodiak; 07-18-2012 at 12:38 PM.
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  #3  
Old 07-18-2012, 01:10 PM
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SG1_Lud SG1_Lud is offline
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Many thanks Kodiak, very helpful.
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  #4  
Old 08-21-2012, 03:46 PM
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WhiskeyBravo WhiskeyBravo is offline
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Excellent tutorial for a total C# noob like me.

Any signs of the next lessons yet?

Many thanks,

WB.
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  #5  
Old 08-23-2012, 06:27 AM
FG28_Kodiak FG28_Kodiak is offline
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After my vacation i will publish the next lessons
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  #6  
Old 08-23-2012, 10:02 AM
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WhiskeyBravo WhiskeyBravo is offline
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Great news.

Enjoy your holiday.

WB.
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  #7  
Old 09-08-2012, 07:07 PM
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SlipBall SlipBall is offline
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@Kodiak
Great thread for me to learn how to make improved missions, thank you!...looking forward to the next lesson, I can't seem to get the basics. For example you can't paste in fmb, the script examples given in the other threads?...

edit:
Okay found Ataros wonderful guide and I am understanding better the how to. The "start airgroup engines" works great!
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Last edited by SlipBall; 09-09-2012 at 12:05 AM.
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