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#1
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Hi Kodiak, first of all many thanks for your presentation and introduction.
I have some questions, sorry if it is too basic but I am starting to learn. Where can I know the definition of the object type ISectionFile, I mean, all the fields that contains the different data fos setting up the new actor? My second question, the list of groups like BoB_LW_StG2_II.03? and finally, the list of callsigns associated to their codes (in the case above, was 30)? S!
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#2
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Quote:
for example in mis file: [AirGroups] BoB_LW_KG3_I.01 [BoB_LW_KG3_I.01] Flight0 1 Class Aircraft.He-111H-2 Formation LINEABREAST CallSign 26 Fuel 100 Weapons 1 SetOnPark 1 Idle 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_LW_KG3_I.01_Way] TAKEOFF 40064.00 20458.26 0 0 internal ISectionFile CreateNewPlaneAtAirfield() { ISectionFile f = GamePlay.gpCreateSectionFile(); f.add("AirGroups", "BoB_LW_KG3_I.01", ""); f.add("BoB_LW_KG3_I.01", "Flight0", "1"); f.add("BoB_LW_KG3_I.01", "Class", "Aircraft.He-111H-2"); f.add("BoB_LW_KG3_I.01", "Formation", "LINEABREAST"); f.add("BoB_LW_KG3_I.01", "CallSign", "30"); f.add("BoB_LW_KG3_I.01", "Fuel", "100"); f.add("BoB_LW_KG3_I.01", "Weapons", "1"); f.add("BoB_LW_KG3_I.01", "SetOnPark", "1"); f.add("BoB_LW_KG3_I.01", "Idle", "1"); f.add("BoB_LW_KG3_I.01", "Skill", "0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3"); f.add("BoB_LW_KG3_I.01_Way", "TAKEOFF", "298417.47 127327.45 0 0"); return f; } Quote:
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Last edited by FG28_Kodiak; 07-18-2012 at 12:38 PM. |
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#3
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Many thanks Kodiak, very helpful.
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#4
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Excellent tutorial for a total C# noob like me.
Any signs of the next lessons yet? Many thanks, WB. |
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#5
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After my vacation i will publish the next lessons
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#6
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Great news.
Enjoy your holiday. WB. |
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#7
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@Kodiak
Great thread for me to learn how to make improved missions, thank you!...looking forward to the next lesson, I can't seem to get the basics. For example you can't paste in fmb, the script examples given in the other threads?... edit: Okay found Ataros wonderful guide and I am understanding better the how to. The "start airgroup engines" works great!
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-09-2012 at 12:05 AM. |
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