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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Mysticpuma
You, I and many others have been loyal for a very long time to Il2 series. The dev team is up to their ears in whatever their focus is at the current time. Luthier and the dev team are doing their thing. We have received some positive improvements with the recent beta patch. When users and potential users aren't informed that is a problem mostly for developer, because you can't sell what you can't encourage people to buy. The best way to encourage buyers is to communicate with good news frequently. The TD keeps working on the IL2, and it continues to improve. I think if the TD team could improve the AI to a BOB II WOV standard and FMB to CFS2 standard. It could very well be all we could want with periodic updates to the graphics. Air combat game genre with high quality realism appeal is an expensive process, and takes highly competent devs to produce. Then you have to allow for all the config issues with PC platform. The console platform is easier, because all the config issues are resolved. What you see is what you get with a little squeaky toy remote. LOL |
#2
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It's all part of the WWII USSR experience:
Comrade Pilot crash lands battle damaged airplane behind enemy lines. Pilot spends days, without food or sleep, working his way back to home base, killing 2 fascist invaders with his bare hands along the way. The next day after reporting back to his squadron, he is arrested, stripped of all rank, and sent to a penal battalion to clear minefields with a folding shovel. No explanations. It's the Soviet way, comrade. Next stop, glorious mecca of workers, Moscow. |
#3
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Personally I don't believe there has been a lack of communication over the years. The problem is the game hasn't lived up to expectations, much of it misplaced by the community. There probably would have been more communication if the messege was good, but there hasn't been alot good to report over the last couple of years. Hopefully the devs will have some good things happen soon or the sim is toast.
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#4
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I'm not so interested in more updates. What is needed are real results. Not the trifles that we've seen over the last year and a half.
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#5
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+1 The updates have promised so much and delivered so very little so far. We are 15 months on and I am still getting launcher exe crashes after most single player games. How on earth this can still be happening after 15 months is a joke. I would expect to have atleast a stable game after this long or even at launch. I expect to have bugs in the games I buy, but all these stability issues are just a joke.
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#6
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The latest launcher crashes look to have been caused by a few MS .net security updates according to some testing in another thread here. I wouldnt expect them to necessarily catch all of these types of issues in a beta. Thats why its a beta! ![]() If you repair your .net files it reverts back prior to the latest security updates and appears to fix the launcher crash when exiting. I'll make sure B6 gets this message back to the devs about the .net updates. |
#7
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Your efforts to remind the forum members on fixes or temporary fixes are from the heart. Thank You. I hope this works for all. |
#8
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Well, from the last post JG52Uther's "Sticky" above :
"Originally Posted by BlackSi Probably still have to clarify a few things about the standard geymdeve in general: 1) The publishers do not like to spend money on "poslereliznoe" service problem projects. If the game fails, it is much cheaper than all instantly shut down and disband the team. 2) release of patches for the troubled project, which means the contents of the command is usually only possible through the advance allocation of money for new development. In fact, correcting the previous project "eaten through" money allocated to the next. There is next - it means there will be no patches for the previous one, bye. Given the above, the decision to finish the first full release of the past usually means instant death. Also, all of the above applies to the gaming industry in general and do not necessarily reflect the situation within 1C. " Hopefully, they'll use the same "game engine" in the sequel and that corrections made to IT will have to apply to CoD also. But, given that we're talking "investors and publishers" here ... Last edited by rjb1fgc; 07-08-2012 at 10:25 PM. |
#9
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The same engine will be used, that´s why they are fixing CloD.
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#10
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They'll fix the engine, that doesn't equate to fixing CloD. No need to fix dm/fm bugs of planes that are not used in the sequel. Nor the Channel map.
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