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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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No, not two chips, more than one core on the CPU
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If that was the case you'd find people buying and using hardware that gives the most advantage to them online, not to mention the developer has to design and build every calculation twice, once for CPU only users and another for specialist hardware. For anything other than a bespoke bit of software you build it to the most common specificaitons and especially set standards so the widest possible market and use the product. |
#2
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I think therefore I am (lucky I posted here!) good replies, and info!
thanks! Flyby out
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the warrior creed: crap happens to the other guy! |
#3
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To directly answer your questions, It was once stated (by Oleg or Ilya in some interview) that SoW:BoB will support dual core processors so we know it will do that for certain. They may have actually coded in support for quads since that interview, but who knows. Secondly, it was directly stated that they will NOT support the PhysX hardware but, again, that was at least 6 months ago (probably longer) and could have changed since it was originally written. As was already stated, PhysX has made some strides since it was first introduced though real-world applications are still showing less than stellar performance gains.
TB |
#4
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thanks TB,
It would be nice to know if quad cores were coded in or not, especially for those gamers among us looking to build new systems. IIRC only of the two new Nvidia cards, only the Uber GX280 will have the PhysX implementation. Maybe Oleg can address these issues in his next update? Flyby out
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the warrior creed: crap happens to the other guy! |
#5
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I imagine that once you get over the hurdle of making something dual core capable that moving things around to four cores isn't that big of a deal as you already have the frameworks in place. I'm saying this without any real programming knowledge...just some general reading on the subject.
What they should say is mutlicore programming or multithreaded programming. Once you get past just doing everything for one core I would think you could scare upwards...as long as you had threads that could be broken out into and still remain synchronized.
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Find my missions and much more at Mission4Today.com |
#6
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Both cards are at the moment basically used for eyecandy only. I think it would be pretty hard to make it worth much more. Consider that not everybody will buy this hardware and if you dedicate parts of the physics to these systems, you have to make physics the same for single- and multicore-PCs and both in combination with a physics coprocessor.
As tempting as it may sound, I doubt it will be more than providing additional eyecandy. |
#7
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I thought Nvidia was implementing PhysX through it's drivers somehow. Maybe I misunderstood what I read (somewhere)
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the warrior creed: crap happens to the other guy! |
#8
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Well just to further comment about physx if you will...
I would really like to see the Damage models improve dramatically. Not only from taking damage from weapons but possible "bending" your plane as well. Being hit while under a strong G load can cause a catastrophic failure or if the game models more complex systems like O2 and fuel management that they can fail on you. Now I know that really doesn't have a lot to do with Physx but it would be nice to see this sim take it to the next level. |
#9
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Don't forget each shader is a programmable core. The 280GTX has 240 of them. That is some serious parallel power, and they can be programmed using C and C++.
I suspect that is why Intel is making a lot noise lately about how GPU's will never be good for everyday computing. But I reckon their $hit'n their pants at the prospect that GPGPU's (General Purpose GPUs) are becoming more than just a fleeting hobby now. |
#10
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There's a little bit of info about PhysX on NVidia with the new drivers.
http://guru3d.com/news.html |
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