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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-06-2012, 06:29 AM
ATAG_Bliss ATAG_Bliss is offline
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Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

Good luck. Please let me know of problems.
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  #2  
Old 07-06-2012, 11:07 AM
notafinger! notafinger! is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

Good luck. Please let me know of problems.
Sounds good, I'm just hoping this takes place during daylight. My biggest beef with the ATAG missions is the times the mission builders are using. I understand some ATAG guys who only fly bombers like the darkness and there was the channel dawn map which gave them some cover. But now there are 2 or 3 missions where it is so damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order?

Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?!
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  #3  
Old 07-06-2012, 07:17 PM
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Redroach Redroach is offline
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Originally Posted by notafinger! View Post
damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.
In night-time there is no such thing as air-to-air dogfight. At least not with those machines available to us.
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  #4  
Old 07-06-2012, 07:37 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by notafinger! View Post
Sounds good, I'm just hoping this takes place during daylight. My biggest beef with the ATAG missions is the times the mission builders are using. I understand some ATAG guys who only fly bombers like the darkness and there was the channel dawn map which gave them some cover. But now there are 2 or 3 missions where it is so damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order?

Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?!

I actually feel the opposite, I like the time of day they are setting the missions, in certain situations it does make it tougher to spot (although with the latest patch I can spot easier...) but I love the ambiance
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Old 07-07-2012, 05:06 PM
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SlipBall SlipBall is offline
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Two questions guys

1. JU-88 can't create with two other AI pilots ?...only myself with my one bomber, instead of three, me and two AI aircraft

2. why do my engines smoke black so bad, on startup and warming up.

I'm new to the CEM for the 88, thanks for the tips
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Last edited by SlipBall; 07-07-2012 at 05:15 PM.
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  #6  
Old 07-07-2012, 06:23 PM
5./JG27.Farber 5./JG27.Farber is offline
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In continuation with my discussion with ATAG Colander, I would like to add:

The sheer amount of Bofors on the ATAG maps makes the server unenjoyable for me and my squad mates.

There are in fact so many AA guns I actually cant remember the last time I was lagitimatley shot down by another human pilot. Please do not take this as bragging, I am at best an average pilot, this is a sincere and just statement.

The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash. Considering I have not seen him online for some considerable time and all 100 octane fighters are airspawning this means that currently vulching on the red side is impossible on red fighters!

Furthermore as has been stated by ATAG on many occasions if you are getting "vulched" then you should move to a different airfield, get on comms, dont get mad and get even! - there are no rules on ATAG except that everyone must respect one another.

Yet ATAG seem also to want to balance the game and as such are influencing the way that the game is played upon their server. By having so many AA guns the best red fighter tactic is to stay on the deck over England and use the AA as a weapon not themselves - knowing that we blue fighters cannot engage with red pilots (as the game is for!) with out having to come to them and be damaged by AA so that they inturn may finish the process and claim victory over a blue pilot. A false victory.

Please understand this not an attack on anyone, nor ATAG nor red fighter pilots, but a perspective of a Blue fighter pilot who wishes to enjoy this simulator and the ATAG server but cannot due to this machanic which is shaping the events as I mentioned above.

I would also like to salute the red pilots who have something about them to fly not only exclusively over England but to come to the neutral ground of the channel and beyond into our terrortory where they too face the same redicoulous prospect of being hammered by the AA in the same way as do we Blue pilots when over England. What joy it brings me when the reds attack us for a change or we engage each other over the channel!

If the AA was as good in real life as it is in this game then England would not have needed RAF fighter command! The whole purpose of this sim, I am sure you will agree, is to emulate the Battle of Britian. The ATAG server has about 9 Bofors for ever active airfield. Im am confident without checking that there are more Bofors than in the actually real war where they did not engage with even half the range of the current bofors in game.

Please address this problem before I cannot anymore find myself to use you server.

S!

Last edited by 5./JG27.Farber; 07-07-2012 at 06:31 PM.
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  #7  
Old 07-07-2012, 08:17 PM
Abbeville-Boy Abbeville-Boy is offline
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quote: please address this problem before I cannot anymore find myself to use you server.



bofors are needed as deterant for both sides or server will suffer. If you leave server will suffer too

Last edited by Abbeville-Boy; 07-07-2012 at 08:34 PM.
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  #8  
Old 07-07-2012, 09:20 PM
Flanker35M Flanker35M is offline
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S!

Thanks ATAG crew for the server Had a blast there in the last couple of days with people. Attacking targets, listening to vectors coming over the radio and all that. That is what I call immersion

So a Salute and thank You from me to ATAG
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  #9  
Old 07-08-2012, 12:36 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash.
You give the bloke too much credit Farber mate. As a former dedicated Blenheim pilot, I can tell you that the AAA on the other side is just as lethal.

I even distrusted the balance of it so much, I once (and only once) flew a Ju88 from France over to England, flew over the targets a number of times, and reported back that the intensity of the 'bofors!, bofors!' was woefully inadequate. Nowhere near the intensity that yer average Blenny pilot experienced over France.

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  #10  
Old 07-08-2012, 11:05 AM
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Quote:
Originally Posted by 5./JG27.Farber View Post
There are in fact so many AA guns I actually cant remember the last time I was lagitimatley shot down by another human pilot. Please do not take this as bragging, I am at best an average pilot, this is a sincere and just statement.
I've seen you complaining in the chatline yesterday and my guess is you've been just unlucky. I agree with the others that unless you end up low and slow circling the RAF airfield, the AAA is not much of a threat for a small 109s. In fact even the German aircraft strafing the bases (Hawkinge and Manston as per objectives) didn't seem to be bothered too much and Stukas or 110 got away easily unless they loitered in ther for too long. Yes the visual show is nice, the flak can give your position away and it actually hits sometimes. Like 1 in 500 burst can come really close. In fact it is just as likely to hit your Spitfire in the same area because the ack ack chaps don't bloody care!

I suggest you keep flying on ATAG and stay away from the actual bases, fly higher up and you should be fine just like everybody else.
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