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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-05-2012, 02:46 PM
catito14 catito14 is offline
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The problem for me, is not the game itself, is how the Russians do the things. Look the "IronFront 44" for ARMA2, he was released the game without a demo and full of bugs. I don´t know how manage the projects in Russia, but apparently they do so in a quite different way from our "western minds".
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Old 07-05-2012, 03:38 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by catito14 View Post
The problem for me, is not the game itself, is how the Russians do the things. Look the "IronFront 44" for ARMA2, he was released the game without a demo and full of bugs. I don´t know how manage the projects in Russia, but apparently they do so in a quite different way from our "western minds".
Holy WTFs Batman....
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Old 07-05-2012, 03:41 PM
csThor csThor is offline
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Quote:
Originally Posted by catito14 View Post
The problem for me, is not the game itself, is how the Russians do the things. Look the "IronFront 44" for ARMA2, he was released the game without a demo and full of bugs. I don´t know how manage the projects in Russia, but apparently they do so in a quite different way from our "western minds".
Quite honestly it's the other way around. The only sims worth the title that have come out in the past decade were mostly done by teams originated in Russia. Western publishers have mostly dropped out of that market or have butchered promising concepts in favor of a quick buck. If anything has happenend then it's that western ideas about management have contamined the previously productive environment of software development in Russia. Or, even shorter, western greed (aka total capitalism) has come and it's showing its ugly face.
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Old 07-05-2012, 03:56 PM
catito14 catito14 is offline
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Ups!! Guys, sorry if you misunderstand my comment, i didn´t mean it as "bad critic" ... i said it because the title of the thread ... sometimes we (or at least in my case) can´t understand how the devs manage the things. I think this is because a different idiosincracy between the west and the russian ideas.
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Old 07-05-2012, 04:08 PM
Toni74 Toni74 is offline
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Quote:
Originally Posted by csThor View Post
Quite honestly it's the other way around. The only sims worth the title that have come out in the past decade were mostly done by teams originated in Russia. Western publishers have mostly dropped out of that market or have butchered promising concepts in favor of a quick buck. If anything has happenend then it's that western ideas about management have contamined the previously productive environment of software development in Russia. Or, even shorter, western greed (aka total capitalism) has come and it's showing its ugly face.
+1
true words.
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  #6  
Old 07-06-2012, 09:22 AM
priller26 priller26 is offline
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Question..why is is so hard to get particle effects right...EVEN on those with very high end machines?
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Old 07-06-2012, 11:53 AM
the Dutchman the Dutchman is offline
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What do you think,they can't even patch the damn sim,they simply lack the knowlidge!
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Old 07-06-2012, 01:17 PM
Wolf_Rider Wolf_Rider is offline
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Western publishers have mostly dropped out of that market or have butchered promising concepts in favor of a quick buck.

Not hard to understand when, quite often, you'll see some idiot fan pipe up and say; "I'll gladly pay $500 for a > insert no particular plane name< xyz variant" or model, or "I'll quite happily pay for this or pay for that"
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