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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Fps and Nvidia gpu | |||
6XX fps Improved |
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3 | 4.55% |
6XX fps Same |
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2 | 3.03% |
6XX fps Decrease |
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4 | 6.06% |
5XX fps Improved |
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10 | 15.15% |
5XX fps Same |
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6 | 9.09% |
5XX fps Decrease |
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27 | 40.91% |
4XX fps Improved |
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7 | 10.61% |
4XX fps Same |
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6 | 9.09% |
4XX fps Decrease |
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1 | 1.52% |
Voters: 66. You may not vote on this poll |
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#1
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Hey Krupi, Got 2 things worked like a charm, no stutters , no slide show for ati an nvidea users . Win7 USERS , Go into control panel to Programs an Features Go into Microsoft. NET Framework 4 Client Profile. double click on it , An repair it , After repair it will ask restart do it . Then go to C PROGRAM FILES X86 , Then Steam Then Steamapps, Then common . il-2 sturmovik cliffs of dover Then redist Then go into DirectX Folder , Scroll down til you see When you see DXSETUP Double click on it , an run it!! For they guys that did this , THE CHEERING SECTION IS OUT, All of us had the same results. NO SLIDE SHOW NOT A STUTTER. Even with 3 spits an 7 or 8 109s at 1000 feet above the the 3 base close together north of the French point ( our normal slide show, Repeated 3 times , Stayed hard on 60 fps an high 75 my vsync on all setting high an original , For the first time since i bought this game , it was amazing!!! If this helps tell others ( for me an several others who did this ) All i can say is WOW !!!
Last edited by JTDawg; 07-03-2012 at 05:11 AM. |
#2
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Trying this right now, JT. Fingers crossed......
EDIT: OK, done. Very straightforward per your directions. I'm the only one on the server. First thing I noticed: tree rendering is fixed! Flying low with trees visible as far as the eye can see....none popping up suddenly.
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Last edited by ATAG_Snapper; 07-03-2012 at 05:46 AM. |
#3
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Thanks for the effort though JT.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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Thanks Dawg I will have to try this out!
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#5
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Note i didn't say it fixed trees, it stopped stutters an slide show , I SUFFERED BAD , From 100fps vsync off to 1 fps in same sitsuation every time , I just turned vsync on a couple day ago to see if that would help = no joy Then 5 guys from my squad did this all today an like i say wow , What a differance!! If you had wankers for fps in furball, This did help greatly , I never lost more then 5 fps in furball our other guys said same , plus i got trees turned off only becouse german planes not only hide in the sun , But also in trees lol
Last edited by JTDawg; 07-03-2012 at 07:36 AM. |
#6
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![]() My frame rates seem about the same, but I got the distinct feeling that CoD was running smoother. Whenever I would pan my TrackIR rapidly back and forth in a sweeping motion, there used to be that feeling of "stickiness" -- the panning wasn't smooth as butter, although the frame rates still were fine. With JT's procedure the panning around was smooth. I need to try it more with human opponents, the more the better. Optimally, a formation of human-flown enemy bombers would be a great test. My PC was repeatedly brought to its knees whenever I approached a five-ship formation of Ju88's flown by members of the Blue team. It'd be good to see if JT's fixit helps in this case.
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#7
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the tree grew in place. I put the trees on very high and that dint help but putting them on medium made all the difference now they are all there again. Then i voted a decrease in fps because i had a 50 % drop. But after setting the trees to medium this was resolved to only 4 to 8 fps drop in comparison to the older patch. Setting aa doesn't seem to cost any thing. Low down in take of i get 24 fps wile looking at the dust this used to be 4 to 10 fps. The game is in total much smoother than before. Dint have any in map crashes only one in mission screen. Thats it for now Cheers |
#8
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I have a 460gtx. I voted no difference. This is from the QMB Aerial battle over Dover with current official steam version;
![]() Same mission with latest Alpha patch; ![]() I know this is an another Alpha patch and I await patiently but this is supposed to be the re-write of the game engine that we were told has seen "an at least 50% performance increase". I am getting concerned. For myself the game was most playable and best looking last year before the sea turned from blue to green and the yellow haze effect was applied. Since then we seem to have taken two steps forward but quite often two steps back! |
#9
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Thanks Krupi,
I would have thought it was just me ![]() For the new beta I upgraded my ram to 16gb and did a clean install of the o.s. on a ocz vertex3 ssd. For my testing I disabled/enabled multithreading and pagefile(couldnt see a difference) as well as any defender/virus/firewall. Only the sim/TiR5/Ts3/ch software and the OS are on the ssd. Parked at my favorite spot at tramecourt on the ATAG server and commenced the usual pan left/right scenario with about 10fps less then the the alpha on my old HDD and 8gb of ram I previously was using for the sim. Settings on high except: No SSAO Med trees Med Buildings amount and detail No grass, w/grass Latest nvidia drivers Vsync on Results: Using TiR5 panning L/R on the ground @ Tramecourt in a Ju88 Trees in the distance are not smooth as butter with fps @40/48 In a Ju88 with the engines running fps will drop to...25/42 With these settings I could achieve a respectable 55/60 fps with no engines before the patch. As I lowered settings they didnt seem to give as much of performance boost as before when .
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#10
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