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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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it doesn't have to be 100's of aircraft, 50-60 would be fine, Its not the numbers that's important, its more about simulating what it was like to take part in the battle.
Missions should be about Scrambles (British) and being vectored onto targets by ground control, its about joining frontline sqds after training and having fellow pilots to fly with, logbooks and feeling of trying to stay alive to the end of the battle. Its not about a crap storyline driven series of missions where no mission is relevant to the next or it doesn't matter if you live or die and no flippin SPITGIRL! Flight sims have managed this for the last 20 years, why not COD? Online needs more than pointless dogfights with a few aircraft at zero feet, your telling me online resembles taking part in the battle or any sort of real life missions for that matter? give me a break. The missing COOP's are almost criminal, the one chance of giving COD a long life and having online sqds(or anyone else) take part in wars like VEF has been dumped in the bin. Im not depressed, im just fecked off at the bleedin shambles COD has been from before release right up to this moment. Edit. This in no way is a dig at ATAG or any other servers, ATAG does a great job with the tools available and ive always been impressed by them.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 07-01-2012 at 09:31 PM. |
#2
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The thing is.. I understand your frustration, Furbs, as I can see that the devs did make some rather odd decisions along the way. It would also be great to have more purpose and meaning behind the missions in single player also. Multiplayer, on the other hand, is a case of getting out of it what you put into it. Sure... for some it is just airquake, and there's nothing wrong with that, but there are people out there beavering away constantly making campaigns, historical missions etc. It may not be exactly like the Battle of Britain, maybe, but the technology for that kind of thing is still years away and, even then, until they find a way of building holodecks like in Star Trek, with the added ability to convince you that, if you fail to open the hatch, jump out and engage your parachute... you really ARE going to die..... You will never have a simulation that comes even close to the real thing. To be honest with you, teeth curling, eye popping terror and heavily browned underwear isn't really my cup of tea when it comes to entertainment.
![]() I think many of us jumped into this with high expectations and, whether we want to admit it or not, fairly unreasonable ones at that. I would go so far as to say Oleg (Who is responsible for much of those expectations) was a dreamer... and dreamers are great! They are the people of vision who make this world what it is and, where you find a dreamer, you find innovation.... but for every great idea they have, there are the 100 that just aren't practical. What we do have, though, is a simulation as close to that vision as is possible for now.... of course it would help if it worked properly. ![]() As for coop..... you just open a mission in the FMB and reconfigure it to allow coop. It is there... just not signposted. Last edited by Volksieg; 07-01-2012 at 09:40 PM. |
#3
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Im sorry but COOP's dont work well enough for online wars by a long shot, not even close, but whats hard to fathom is how they were left out? how can a team that made IL2 and must of known about VEF and all the other online wars decide they are not vitally important for the long life of COD? Whats going to happen to COD once BOM is out? there are about 50 people in the world playing COD online most nights, that's it. Once BOM is out that number will drop, and then what? If there isn't a change in the online concept and a radical change in the net code(just ask bliss) were in for much of the same again. They have had 4 years to work with the code and still it seems they cant get a handle on it, each patch brings more bugs and problems...you cant start the hurri on the ground?? jesus wept, dont they test there own patches? I know its a beta...blah blah blah. How many beta patches has ROF done? Luthier now hides behind B6 and doesn't post anymore(apart from the updates that B6 copies and pastes), where have the road maps and future plans gone? 18 months after release and were still in "beta" with no end in sight, and even with all the bug fixes in the world, COD is still going to be no better in the long run or re-guarding online wars than what we have now.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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I have enouph trees (wheres tree_UK btw??)
Heres my config.ini if you want to try yourself: Code:
[core] RandSeed = 0 TexQual=2 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=3 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=1 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1 |
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