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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-30-2012, 02:11 AM
SQB SQB is offline
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To fix the problem with autogen:

Change your forest or trees setting to a different level, restart the game, change it back to whatever you want.

That should fix it.
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  #2  
Old 06-30-2012, 07:06 AM
Aer9o Aer9o is offline
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Originally Posted by SQB View Post
To fix the problem with autogen:

Change your forest or trees setting to a different level, restart the game, change it back to whatever you want.

That should fix it.
No, it did not done the trick for me. I have opened another tread about it and was quickly locked. Terrible support for this title, I really cannot see what they have done this time. The cockpit visual glitches are still there in 109, more stutter and lower FPS. Mind you I have invested in a top system based on a 3930K oc at 4.8 GHz and 680 GTX, 16gig DDR3.
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Old 06-30-2012, 07:16 AM
ATAG_Doc ATAG_Doc is offline
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pitiful
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  #4  
Old 06-30-2012, 07:18 AM
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I think everyone can now safely agree that using Speedtree trees for CloD was a very VERY bad move(decision) and I thought the FSX tree-gen was crap but at least the distance at which the trees appear/dissapear are greater and can be adjusted. Speedtree is just not suited for a complex flight combat game, more for 3rd/1st person shooter stuff I guess. Hope they'll wrap their heads around it though.
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Old 06-30-2012, 03:37 PM
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Quote:
Originally Posted by SQB View Post
To fix the problem with autogen:

Change your forest or trees setting to a different level, restart the game, change it back to whatever you want.

That should fix it.
Thx, but not work for me. Still no autogen: trees/shadows after new beta. Tragendy. How is possible than one thing is solved and one bug is added?

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Old 06-30-2012, 03:43 PM
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JG52Krupi JG52Krupi is offline
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Its a smegging beta you ?£$££$£, do you not know what beta means!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #7  
Old 06-30-2012, 03:52 PM
Aer9o Aer9o is offline
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yes... some of us are beta testers for other sims this is why we are cheesed off! the quality, in comparison with other developers (which I am not allowed to mention), timing and communication is the least to say poor for this title!...o sorry I should not speak for the community as some sensitive chaps here will get upset!

Last edited by Aer9o; 06-30-2012 at 03:56 PM.
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  #8  
Old 06-30-2012, 03:56 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Aer9o View Post
yes... some of us are beta testers for other sims this is why we are cheesed off! the quality, timing and communication if the least to say poor!
If you don't like being a BETA tester don't download a beta patch... and here I was thinking it was a pretty obvious solution!!
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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  #9  
Old 06-30-2012, 03:59 PM
Aer9o Aer9o is offline
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I will download anything which promises to better this game which I have paid for and wasted time and money on new hardware to make it work! please consider the release day was more than a year ago!!!
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  #10  
Old 06-30-2012, 04:09 PM
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Beta or no beta, the Speedtree trees are probably not suited to be rendered at such a vast distance as a flight game requires without a massive performance hit. I have a sneaky suspicion that it's the reason why the programmers have chosen to create "the box" autogen rendering as it only renders the closest environment and therefor increases performance. I'm not sure there is any way to solve the trees performance without either replacing Speedtree with something else (which would be a very costly and time consuming endeavor) or throwing massive amounts of powerful PC hardware at it. I guess the latter will be the case. I'm aware that it's a beta and luthier has said before that the trees are one of the main culprits when it comes to the performance problems of the game. The current box rendering is improving performance for most of us which is good but it looks horrendous.
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