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Pilot's Lounge Members meetup

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  #21  
Old 06-26-2012, 07:57 PM
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major_setback major_setback is offline
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Originally Posted by Letum View Post
That is a million miles away from 'clean'!
Not in the least suited to gaming either. It's a messy model and textures straight from photographs need to be heavily edited if they are to be used in a game.
It's absolutely clean enough. Stop arguing!!

If you want a worn bench that people will view from a distance - it is perfect.
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  #22  
Old 06-26-2012, 08:10 PM
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SiThSpAwN SiThSpAwN is offline
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It's absolutely clean enough. Stop arguing!!

If you want a worn bench that people will view from a distance - it is perfect.
I may be wrong, but I think when he says messy he means too many polygons, and the more polygons used the more resources it takes to render. So even at a distance it would affect performance if the poly count was too high.
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  #23  
Old 06-27-2012, 03:17 AM
Letum Letum is offline
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Originally Posted by SiThSpAwN View Post
I may be wrong, but I think when he says messy he means too many polygons, and the more polygons used the more resources it takes to render. So even at a distance it would affect performance if the poly count was too high.
It's not just about the polly count. Messy models have irregular geometry, holes, intersections, floating faces, incomprehensible and wasteful UV layouts, unwelded edges and the mesh is denser where there is more noise instead of being denser where more detail is needed. They are a nightmare to repair as well.
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