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#15
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Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.
300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort. You couldn't achieve that in such a short time using traditional modelling methods. And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-26-2012 at 01:20 AM. |
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