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Pilot's Lounge Members meetup |
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Thread Tools | Display Modes |
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#1
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Well its ok for a bit of presentation or fun with your photo albums etc....
Photo Strata 3D on Mac has been out a while now. A complete shadow free stable 3D render would be impossible from photos in an outside environment, buildings and general landscaping so any importing would look strange with any in game modelling unless they were used in low level LOD's that might save some time in object creation. Looks like fun. Just found this from M$ . Last edited by KG26_Alpha; 06-25-2012 at 06:25 PM. |
#2
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I think it's more than just a toy.
It simplifies model making. Or will do in the future when it has been refined. Ammo box
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#3
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The models created by these kind of programs are far too "messy" for use in games.
Modelling real time assets requires a certain kind of 'style' in the way the shapes are made that computers are currently quite bad at. Computers don't currently understand what parts of a shape are important, where symmetry should be or how to align contours. These things are important when modelling for games, but require an imagination and understanding that computers currently lack. These technologies are far more useful in video or film. Last edited by Letum; 06-25-2012 at 07:00 PM. |
#4
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Might help with complex shapes, or for parts that are time consuming... dunno, I will give it a try at some point I am sure....
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#5
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The messyness of the moddels would depend on how well the photographic images were, and on how well they were taken.
The benefit is that with enough good photos the model-making is automatically done. Even lighting on the subject is preferable, but lots of models we see in games have less than perfect skins. I'm sure this kind of technology will be of use to the gaming world before too long. Natural lighting doesn't have to be a problem:
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#6
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3D model made from the various frames of a movie:
http://www.youtube.com/watch?NR=1&v=...ture=endscreen Here's a perfectly 'clean' model of a simple object. Of the sort that would be well suited for gaming.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-25-2012 at 07:48 PM. |
#7
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It's a cool program, it will be good to see how far it develops.
The problem with the meshes is that they contain waaaay too many polys to be used in games. Someone use the term 'messy', yep, pretty much. Sure you can dumb them down a tad, but all in all you would be best just creating the model from decent references in the first place - if your intention is to create models for games. Also, it's not your PC doing the calculations (of course). You upload your pic so the render farm can do it's thing. Otherwise your poor EleventyEighth Gen Intel/AMD hybrid processor would burn a whole through to the centre of the earth! Still. It's fun to show the kids. Last edited by Hippy Druid; 06-25-2012 at 11:45 PM. |
#8
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That is a million miles away from 'clean'! Not in the least suited to gaming either. It's a messy model and textures straight from photographs need to be heavily edited if they are to be used in a game. |
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