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#1
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ah ok,thats a neat possibility....and the transfer feature is probably, that if a plane spawns at one airfield, but lands at a different one, that it than will be transfered to the other "plane pool"...i guess.
those two features would be great!....but no worries,...im more than happy with the current script.but if you decide to add those features, please let me know... i will try it out now, and report back... |
#2
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BTW I made the script - it's your part to test it
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#3
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i will take that duty with joy!
testing it now-report will follow soon ![]() |
#4
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well Kodiak...this works perfect from what i have tested so far!great work.thank you!
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#5
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ok Kodiak, as already mentioned, the script works perfect!
after a few tests on my own, some of my squad members tried a mission with this script. it was great fun, and everything works.... but i have seen one minor thing, which is distracting a bit....if one bails out, the plane will disappear immediately.thats the only thing i would like to have changed. on the other side, i like the fact, that if you spawn on a base(on ground), and leave the plane, it will get back into the pool as well.thats good if you forgot to change your loadout for example.... and i also like the fact, that the planes disappear in general after one leaves the plane...but when you are in a dogfight, it loooks weird, when the pilot in front of you bails out, and the plane suddenly is gone...besides, i think that one doesnt get the kill for it in this situation(though im not sure on this). i assume, that i probably have to change only one line in the script to cure this problem, but i dont know which one.... |
#6
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Hm must take a look at this, problem is both leaving the plane via Esc and parachuting called OnPlaceLeaved so i must try a other way to get this fixed.
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#7
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ah ok...well its not a major issue...but if it can be solved without too much effort, i would be glad...if not, im happy as well with what i already have.
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