![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Quote:
__________________
GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
|
#2
|
|||
|
|||
|
Quote:
Buenas. Pues hay más de los que parece,¿eh?,jejeje And as usual....another "update" meaning "nodate". I´m not going to buy BOM......at least till CLOD is completelly developed. So, for me, don´t worry about posting more pics. I don´t even look at them. why to buy a product that you nou will be defective. Another week, another joke. |
|
#3
|
|||
|
|||
|
Quote:
Avisenme por favor cuando salga un parche por Steam, hace como un año que compré esta porqueria, y cada vez que entro a este foro me siento como un condon usado. |
|
#4
|
|||
|
|||
|
y lo peor de todo es que el parche que sacarán, no es para arreglar el simulador, sino para hacer a toda la comunidad de betatester de su MMO haciendo las pruebas con el clod, asín que tenéis toda la razón somos condones usado y para colmo hemos tenido que pagar para que nos usen. Bueno no digamos nada mas, vaya que se enfaden y sigamos diciendo como borregos:
Thanks for update, and have a good weekend PD. el la es feo de coones |
|
#5
|
||||
|
||||
|
Black6,
thx for letting us know work is still proceeding on bug fixes and performance issues but are gameplay issues also being addressed and even understood to be as important to include in patches ? under the surface of CoD is a very complex sim that has heaps of possibilities (as we have seen from the 5 or 7 years of pre-release updates from Oleg), but all this is largely untapped and no structured information (or means) is provided to the community on ho to access it, which is a WASTE ! eg,..... - coop functions, - means to script and control ground civilian AI (vehicles on roads, trains, even some shipping activity), - scripting/planning/executing moving military troops and resources to front lines - having moving frontlines on dynamic maps that have control of territory change (incl airfields) on red/blue sides - the proviso that damaging or interrupting these lines of supply affects frontline troop performance or availability of fuel/munition resources at airfields, (this was even possible in Mig Alley sim over 10 yrs ago ffs) - player penalties for damaging civilian vehicles/trains and structures like hospitals or prisoner camps (eg having to identify what you bomb/shoot), - a 24/7 campaign engine that can keep running on a server for several weeks with players from all world locations to join and fly tasked missions (or go free flight) on a map with a battle scenario where their activity has an effect on the ground/air battle taking place and the unfolding scenario etc.... many of those elements should be available by a player accessed console or setting, eg degree/detail of having AI activities at airfields (ambulances, fire trucks, random AI activity of a few jeeps and trucks), as well as for civilian traffic on roads (density, type, etc), and means to control and direct some basic front-line movements (which we can then direct our aircraft activity at defending or supporting, leading to a varied outcome in the ground battle and resulting in front-line movements in that sector). and no, we dont want to waste 50 hrs learning some obscure few lines of codes to edit to get some partial access to it, 1C/MG can provide some simple interface console with a few basic hrs of programing from your staff and as a result 1000's of new customers will become interested in working with a complex and multifaceted flight-sim (and most of these features are already programmed under the hood, we just need to be given some anno 2012 means of accessing them) what a big waste, waste, waste of all those hours of programing !! IS THERE REALLY NOBODY IN 1C/MG MANAGEMENT WHO CAN SEE THIS AND UNDERSTANDS ITS IMPORTANCE ? only providing a few limited gameplay options that result in just having a few air-quake servers online is BORING !! moat of the il2 players have been there, done that for a few months or a couple of years and quickly became bored with it, limiting CoD and BoM to the same old limitations (while il2 with customer mods had evolved way past that) is BORING, yet you have most of what is needed to take it to the next level already built into the sim, JUST GIVE US ACCESS TO IT !! at this stage with CoD, and all the glaring omissions, bugs, performance issues, AND MISSING CONTENT, to post more promises and new pretty pictures of a non existent BoM is of no interest however for most of us
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 06-25-2012 at 09:06 AM. |
|
#6
|
|||
|
|||
|
We understand but you know what we have another plans about CloD.
|
|
#7
|
||||
|
||||
|
Quote:
Black6, is the June announcement still going to happen? Other plans for COD? interesting.
__________________
Furbs, Tree and Falstaff...The COD killers...
|
|
#8
|
||||
|
||||
|
Yikes. Anyone else getting nervous?
|
|
#9
|
||||
|
||||
|
Quote:
thanks for your reply and further information the problem however remains unchanged, even if an MMO is planned later which plans to include some of those features i listed (or will overlap with some of it) right now CoD has major content gaps and omissions, which are unlikely to be resolved by the time BoM is to be released (since no information is provided on 1c/MG even recognizing these problems exist), and even if BoM will include some new major features like basic control over some ground vehicles which will eventually be included in an MMO type setting, this does NOT address the concerns i mentioned in my previous post ! if you have a look at DCS's version of an MMO being due for the release at the end of june 2012 (http://forums.eagle.ru/showthread.php?t=89468), they are ready with a multi featured and very complex addon for their game series (including a special version for their p51 battlefield environment with expanded AI ww2 planesets to fight against which is not yet officially announced ), this level of detail in an MMO product by 1C/MG is most unlikely since they state themselves they have been to busy with fixing CoD and getting ready for BoM to do much else (or else it would mean fixing CoD has been priority number 3 or even lower on their list, which is not what they have been assuring us all these months while we frustratingly wait for CoD fixes). we need urgently some better/improved features and gameplay control elements for CoD to expand the user base and keep current customers interested, even if eventually there will be a much better and expanded version of MMO released later dont make the mistake to again have months/years of promises of the holy land being about to be delivered, and meanwhile your boat has sailed and all your customers are gone to either do something else or have gone to the competition who have passed you by. there is 10 yrs of customer loyalty you are in the process of loosing, which is an asset none of your competitors have so far, once you loose that and other competing products have surpassed you, it is not something you can get back in a hurry, causing further loss of income to 1C/MG, which means reduced revenue, which means reduce staff and employees to fix/make things, which means less product fixes and features, then less products, and the POOF you are completely gone while you wonder what happened and are only left with dreams of what could have been. you can only stop and reverse this downward spiral by addressing some of the main issues i mentioned SOON and expand some gameplay features to keep your currently very frustrated old customer base interested and hope to maintain some goodwill. several of these missing/lacking gameplay elements are already built in, and can be implemented fairly quickly in some basic form, since most features and coding is already built in and we now "just" need methods to access it with some sort of control panel or user interface. having gfx engine bug fixes that make the game playable you claim yourself are now mostly resolved, so SOME of your effort and energy can be directed to quickly resolve/add some of the missing elements i listed earlier.
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 06-25-2012 at 11:33 AM. |
|
#10
|
|||
|
|||
|
Quote:
So now I'm thinking that hopefully it's the first of the two options below.......?
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
![]() |
|
|