Quote:
Originally Posted by AndyJWest
What about the 1,924 views this poll has currently had? That gives 208 "no" votes, 15 "yes" votes, and 1701 "can't be bothered to vote in this pointless poll" votes...
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It's too obvious, too reasonable and thus not the way we roll around here
Ok, to be serious, i doubt anything that is said here can change things about CoD. What we can do is vote about what we'd like to see in the sequel, but CoD is bound to support it, simply because it said DX9 will be supported and people bought it that way. It's dead simple.
Like i said in the update thread, if you think the writing on the box doesn't matter then nobody can complain about the game not working. If it says DX9 but it shouldn't be fixed, then why should the "massive 128 pilot multiplayer" aspect be fixed? It's on the box too, so it should be irrelevant as well. Or the recommended specs giving the expected performance? It's also on the box
You see, that's what's getting to me. It's not the fact that opinions differ, i'm fine with that. It's the selective reasoning and biased applying of deduction rules on a case by case basis that i can't stand.
What happened to "people bought this sim and they are entitled to fly it" ? Does this only apply to people who are DX10 capable and above? Or did nobody with a DX9 system buy it?
Not to mention that DX10 mode has been mostly playable for months. DX9 has been almost completely unplayable the whole time. So i don't see anyone having any ground to complain about being sidelined here, because if anybody is, it's the DX9 users first and foremost.
On a final note, remember our precious, shiny effects that we love so much and everybody was upset and accusing the devs of cutting features to artificially improve performance in the alpha patch when they went missing? They are coded entirely in DX9. So, if anyone wants to wait another couple months for the team to do all the effects from scratch on DX10 only, be my guest and support the exclusion of DX9.
It's pretty cut and dried guys. Even if they could drop DX9 legally, it's probably faster to optimize it and keep it, than redo all the DX9 features from scratch. And if they did drop it, let's be honest here, we all know what would happen. Some among the number of people who support dropping DX9 would be the first to complain that it's taking too long to get it done in DX10 and that we should have the DX9 features in the meantime to fill in the gaps. Which is exactly what they are doing now and everyone is up in arms about it.
We really don't know much about the reasons behind certain decisions, but this whole debate is hilarious simply because it largely ignores even what little we do know: that effects are done entirely in DX9 and scraping support for it would mean more patch delays to redo them from scratch in DX10.
No DX9 = patch takes longer. It's really that simple