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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-17-2012, 07:44 AM
trademe900 trademe900 is offline
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Quote:
Originally Posted by ems9 View Post
Cannot fully agree with you.

What you say is complete true, when the fighter pilot's that engage those bombers know how to do their job (Like the real pilot's did ^^), that is just pass by, deflection shots, etc, but not reducing speed and stick on the bomber's 6 at close range (at least till they know the gunners where out of action).
While they keep maneuverability, speed and pass by, the defensive fire is completely ineffective, deflection shot's are a hard task.

The idea of the defensive fire was not to get in combat and shot the enemy fighters down, but keep them away and avoid being a sitting duck as possible.
If you engage a plane with no rear gunner's, you just sit on the six of the plane, get close to it, make good shot's, save ammo and kill your enemy is certain.

However if it have rear gunners, you cannot just slow down and get on his six, even if you have , much better fire power, better protection (like your engine) and the rear gunner with no experience is peeing in his pants, the fighter and the bomber, both are sitting ducks for each other. If the rear gunner press the trigger he can get your engine, or with a lot of lucky hit the pilot. Anyways with no engine you are over, and you don't want that.
So the fighter pilot's had to make defensive engagement, wasting more ammo, hitting less, but staying much more safe, and still get is kill, but wasting much more bullets.

The point is the game doesn't have different accuracy's for the different situations:
- At lower skills:
--The rear gunner miss everything even if the guy is 5 meters away from the tail, flying along with the bomber (WRONG),
--The rear gunner miss everything when the pilot is doing correct engagement (RIGHT!).
Yes this is exactly the problem.
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