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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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... and here are the standard convergences for all iL2CoD Spitfires and Hurricanes, taken from aircraft.ini, iL2CoD-v1.05.15950:
vertical convergence == 370 yards horizontal convergence == 370 yards ~S~ Varrattu
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Windows 10 Pro 64-bit Intel Core i7-8700K CPU @ 3.70GHz 2x4gb DDR3-1600 GeForce GTX 970 4095 MB Logitech G35 Headset Logitech G940 Flight System (fw 1.42) Mad Catz Strike7 Keyboard Headtracker DIY 6DOF & OpenTrack 2.3.10 |
#2
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The German iL2CoD 7,9mm cartridges have been animated in a version "verbessert" (improved):
Cartridge, 7.92x57, S.m.K. - Spitzgeschoss mit Kern (iL2CoD weapons.ini - v1.05.15950) MuzzleVelocity 865 ms Cartridge, 7.92x57, S.m.K.H. - Spitzgeschoss mit Kern, Hart (iL2CoD weapons.ini - v1.05.15950) BasedOn Mauser7.92x57_S.m.K. MuzzleVelocity 868 ms Cartridge, 7.92x57, S.m.K. L'spur (gelb) - Spitzgeschoss mit Kern, Leuchtspur (gelb) (iL2CoD weapons.ini - v1.05.15950) BasedOn Mauser7.92x57_S.m.K. MuzzleVelocity 905 ms Cartridge, 7.92x57, S.m.K. L'spur (weiss) - Spitzgeschoss mit Kern, Leuchtspur (weiss) (iL2CoD weapons.ini - v1.05.15950) BasedOn Mauser7.92x57_S.m.K._L'spur(gelb) Cartridge, 7.92x57, S.m.K. Ub.m.Zerl. - Spitzgeschoss mit Kern Ubungsmunition mit Zerleger (iL2CoD weapons.ini - v1.05.15950) BasedOn Mauser7.92x57_S.m.K. Payload Concussion 0.5 g of Amatol Cartridge, 7.92x57, P.m.K. - Phosphor mit Stahlkern (iL2CoD weapons.ini - v1.05.15950) BasedOn Mauser7.92x57_S.m.K. Payload Thermal 0.5 g of Amatol MuzzleVelocity 905 ms Cartridge, 7.92x57, B. - Beobachtung (iL2CoD weapons.ini - v1.05.15950) BasedOn Mauser7.92x57_S.m.K. Payload Thermal 0.5 g of Amatol MuzzleVelocity 855 ms Please have a look: ![]()
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Windows 10 Pro 64-bit Intel Core i7-8700K CPU @ 3.70GHz 2x4gb DDR3-1600 GeForce GTX 970 4095 MB Logitech G35 Headset Logitech G940 Flight System (fw 1.42) Mad Catz Strike7 Keyboard Headtracker DIY 6DOF & OpenTrack 2.3.10 |
#3
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That's great info, very interesting, but I hope no one takes these values and tries to translate the numbers to in game. With all the Tom Foolery going on with the inaccurate flight models, I'd be extremely surprised to find out that ammunition was correctly modeled in such a fashion as listed above.
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