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public override void OnTickGame()
{ if (Time.tickCounter() % 864000 == 72000) // 864000 = 8 hour repeat, 72000 = 40 min delay. { GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/July1940_v10/Missionen/Mission5.mis"); } /////////////////////////////////////////////Player Hub and Log Info if (Time.tickCounter() % 300 == 0) // every 10 sec. { List<Player> players = new List<Player>(); if (GamePlay.gpPlayer() != null) players.Add(GamePlay.gpPlayer()); if (GamePlay.gpRemotePlayers() != null) players.AddRange(GamePlay.gpRemotePlayers()); Player[] Reds = players.FindAll(item => item.Army() == 1).ToArray(); Player[] Blues = players.FindAll(item => item.Army() == 2).ToArray(); if (Reds.Length > 0) { GamePlay.gpHUDLogCenter(Reds, "Cover our shipping south of Dover (AV22).", new object[] { }); GamePlay.gpLogServer(Reds, "Cover our shipping south of Dover (AV22).", new object[] { }); } if (Blues.Length > 0) { GamePlay.gpHUDLogCenter(Blues, "LW Bombers leave Calais to raid shipping at appr. 4000m! Fly a fighter sweep over AV22!", new object[] { }); GamePlay.gpLogServer(Blues, "LW Bombers leave Calais to raid shipping at appr. 4000m! Fly a fighter sweep over AV22!", new object[] { }); } } So does this look right and thanks again for the help and yes I am really trying to learn this stuff. |
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