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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening. Easiest way to avoid it it check the messages when you spawn. As far as the plane stuck in mid air, I have no idea. |
#2
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IMO Landing as a indicator for despawning doesn´t make sense if you want to take off again or keep rolling around on the airfield...
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#3
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As far as I know there is no library callout in cliffs that will measure some sort of inactiveness of a player. There are several states but that. To understand why the script is used in its current context you would of had to play early on and witness airfields filled with planes.
But as I've already stated the problem isn't with the script. The problem is with the game spawns. Perhaps the game should be fixed then we wouldn't have to work around every MP issue with a piece of code? Just a thought on the real problem. |
#4
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Agree 100% with Bliss.
Solutions should not be workarounds. Solutions should be fixes. Now, I can understand using a workaround while we wait for the fix, however, this is not the case. When the script de-spawns a plane, the plane disappears and you end up stuck mid air with no plane around you. In this case, the plane was still there. This must be some other weird bug. ~S~ |
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