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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I already answered most of these questions before, but apparently my explanation needs repeating.
1. I got absolutely no reason to lie to anyone. If I don't want you to know something, I simply won't talk about it, but I take huge offense to people calling me a liar. Everything I said is 100% accurate. 2. The console project has nothing to do with Storm of War. This is a development of the IL-2 source code done by an an external developer for the 1C Company (which is much larger than Oleg's team). Oleg's team is not involved. Oleg's guys have not done any development on the console version. I don't know how to prove a negative in this case, but it's a fact nevertheless. 3. Look for all the negativity, accusations and criticism in this thread. Peope are not looking at what's there. They're looking for something that's not shown, and are coming up with wild conspiracy theories. Which is exactly the reason you're not seeing alpha shots. Alpha, by definition, means that things are incompete. And it's very clear to us that, if people are shown something that's incomplete, that's where all the attention will focus. This is why we're waiting until everything is picture perfect, because otherwise it'll be "oh no we waited a year and what do we get, manifold pressure in that video goes down .2 seconds too soon after carburetor impact ice forms, how dare you sirs!" 4. There's really no point in bickering at this point. Work is ongoing. The proof will be in the pudding. I can write here back and forth for hours, but it'll just be rehashing the same old points. We have nothing to do with the console game. Oleg's team is working as hard as they can. The game is extremely complex, and I would even say it's much more revolutionary than Il-2 was in its day. And It'll come out when it's ready. |
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#2
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Don't bother, Ilya. Some people believe only what they want to believe and won't be satisfied unless you pay them a trip to Moscow, show them everything and hand over the source code along with comments to each and every line, all 3D models and texture examples. And then they'd still make the self opinionated claim of being able to do better and quicker work themselves.
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#3
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Luthier +1. Nice to get some news from someone who seem to know what he is talking about. But in the same breath I would also like to know what your connection to Maddox Games is? Are you working for RRG studios? Sorry if this is a stupid question, just currious..
Last edited by HenFre; 06-08-2008 at 07:38 PM. |
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#4
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Luthier is in charge of RRG unless I'm mistaken; also his name is on the front cover of your 1946 box right beside Olegs
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#5
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So Ilya and Luthier are the same person
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#6
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He's the guy in the video with the Coke bottle. Ilya |
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#7
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I don't blame you guys for not posting anything. You are right about that. There will always be people here that will complain about anything. Even when BoB is finished there will STILL be folks who will complain about something. You can never please everyone all of the time. And you have said what I have been saying all along...it will be ready when it's ready.
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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#8
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Too true. And it will be the same folks who have whined for the last 7 years. How was the B 17 ride at MAAM? Boy was it hot this year. |
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#9
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Listen guys, you don't have to apologise or explain anything. I understand exactly how you feel. There's been a break in communication, so this is a natural development. We need to work better on communicating with you guys. It takes a while to (re)-establish rapport. I can't speak for Oleg, but I personally will try to communicate more, and hopefully after a while we'll all be on the same page.
And to explain to everyone who I am exactly and what my relationship is with Oleg, we've been working together since I think 1999. First I just helped him in my spare time, starting from the very early pre-Il-2 days. Then after a while I figured this could be a full time thing for me, so I started RRG, which is basically an extension of 1C:MG. We work together as basically two offices of the same company (Oleg is in Moscow and my team is mainly in Kiev). We had this symbiotic relationship on Pacific Fighters and 1946 - I was the design lead on one end, Oleg was on the other, my guys built most of the content, and his guys put it all together. The relationship continues today in exactly the same way. I'm building my own thing for Korea, and also doing thing for BoB (two games on the Storm of War engine). With BoB, RRG guys under my command are building some 3D models to be used in Battle of Britain, and I'm also doing things like radio comms, training mission, dynamic campaigns, GUI design, and generally participating in high-level design of the sim as a sort of an added brain. In short, RRG and MG have a highly intertwined relationship that's really hard to describe in a paragraph or two. PS To nip a potential conspiracy theory in the bud, RRG is doing work on BoB, but MG is doing no work on Korea. Korea has no bearing on any BoB schedules. |
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#10
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Your post should put a damper on all the conspiracy theories - obviously there is a lot of hard work going on with both your team and Oleg's, the end result will be the best flight sim on the market again. As you said earlier the big word is 'patience' - both BOB SOW and your Korean Air War will be 'really' worth the wait.
DFLion |
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