![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Great thread Blackdog and as you said with the FM's and major performance issues aside it's time to bring these twins to the front of the line for "maintenance"
Br. 20 information is hard to come by and I have yet to find the engine limits or flight procedures from the internet. We need a flight manual ![]() More to come...
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 06-11-2012 at 10:44 AM. |
#2
|
|||
|
|||
![]()
Type: Flight/Engine modelling
Aircraft: Blenheim Description: New Blenheim model is extremely slow to accelerate on the ground and in the air, even with minimal fuel load. Aileron response is far more sluggish than previous model, whilst rudder/elevator response and rudder/elevator trim response is extremely sensitive. This adds to the control issues when bombing from altitude, needing quite violent stick control for ailerons but extremely delicate rudder/elevator control. This is not easy from the bomb-aimer's chair when looking through the sight. General stability of the model is far worse than previously. Once trimmed, the old model was very steady where the new model needs constant stick/trim and rudder/trim input. Tested: Yes, my own offline bombing practice mission conducted in both patched and unpatched game from 5000ft. Full Biggin Hill runway required for take-off with 50% fuel and 20% flap with patched game. Approximately 2/3 that for unpatched game with 50% fuel and no flaps. This is without emergency boost engaged in both cases. Workarounds: Ensure fine pitch and weak mixture setting. Weak mixture setting gives a few more revs for taxi and take-off. Increasing aileron control sensitivity whilst reducing elevator/rudder sensitivity helps with control, however this then needs to be changed for each individual a/c. Additional Information: I have seperate rudder pedals and have minimised rudder/trim sensitivity since the patch, but rudder/trim control still seems highly sensitive in all RAF FMs in the patched game. Not so pre-patch. Last edited by ATAG_Dutch; 06-11-2012 at 12:13 PM. |
#3
|
|||
|
|||
![]()
do the bombbaydoors of the Ju88 still open/close automaticly and dont do that in the Blenheim?
just in case because i dont bother these betas/alphas...... |
#4
|
|||
|
|||
![]() Quote:
|
#5
|
|||
|
|||
![]()
Ju88: fix forward MG15
would be a nice feature the front gunner was able to fix his MG15 and gave so the pilot the firing control, aiming through his Revi. Most CoD Ju88 pilots might have this gun removed for better visibility, but anyway.......... btw, not touched the game since months, but if i remember correctly , the instrument panel lightning of the right side (engine instruments) is some kind of lacking/missing. |
#6
|
|||
|
|||
![]()
Ju88, fuel storrage.
espacially this plane needs loadoutoptions for fueltanks in its bombbays! without these additional tanks it had a laughable range. Sure , load such a tank in the bay, you cant load SC50s in it anymore ![]() Ju 88 Tanks outer wings2x425=850l inner wings 2x415=830l =1680l front bombbay 1220l (!) rear bombbay 680l Total: * *3580l = only wingbombs possible the similar issue have the Do17s (most times one of its two bombbays was loaded with a fueltank, reducing the bombload to 500kg), but as it is not flyable........ Last edited by JG53Frankyboy; 06-11-2012 at 03:43 PM. |
#7
|
||||
|
||||
![]()
Type:Bug/performance... critical to game play
Aircraft:All Bombers. Description: Intermitent gunner operation/player controled gunners fire in 1 shot burst while holding fire button down and other times the gun will fire in rapid fire but thats rare. This mostly happens when enemy fighters on 6. Tested: Online, every time a spit gets on my six. Workarounds:None. Additional Information: Frame rates decrease when enemy fighters close in on the 6 as well.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#8
|
|||
|
|||
![]()
lol sorry Blackdog. Delete one of these post.
|
#9
|
||||
|
||||
![]()
Keep them both! lol
Might be the No. 1 issue that affects gameplay
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#10
|
|||
|
|||
![]()
Type: Bug report
Aircraft: Any A/C with gunner station Description: Guns do not work when other A/C and lined up for shooting - the guns don't work no matter what you do the bandit sits there and shoots you. You cannot shoot back. Tested: Yes, happens all the time getting old. Workarounds: None Additional Information: None Last edited by ATAG_Doc; 06-11-2012 at 03:52 PM. |
![]() |
|
|