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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-10-2012, 12:42 AM
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Osprey Osprey is offline
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Quite. It's not as if anybody even had to deal with IIa's online anyway because they were complained out of the servers. RAF have had to deal with severe under-modelling for a long time and I'm looking forward to this patch.
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Old 06-10-2012, 02:05 AM
Blackdog_kt Blackdog_kt is offline
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In my opinion the main thing to keep in mind is how to make the sim accurate and not be "vindictive", for lack of a better word, to players of the other team. The balance swings one way or the other with each patch as things get fixed. Ideally, everything would be fixed at once but usually ideal things don't happen in reality. So, we get one fix that favors one side in this patch, another fix that favors the other side in the next one and so on. It's no use getting irritated over it

I'm satisfied with the solution because i wanted both 87 and 100 oct variants in the sim. Having only one or the other was too restrictive for my taste in terms of possible dynamic scenarios eg, in a dynamic campaign a successful bombing effort could deplete fuel supplies and force the RAF to fly the inferior 87 oct versions, but only if they actually exist as flyable models in the sim.

Coupled with the radiator drag adjustments it will make things interesting and at the end of the day that's what i'm after: interesting gameplay within historical performance values.

If the rest of the performance issues are corrected too, we get the best of both worlds. It's through a strange run of luck really, but BoB is one of the few points during WWII where having historical accuracy can also create good gameplay balance without resorting to artificial and unrealistic gimmicks to level the playing field.

The LW had the faster planes but they were harder to manage and fly (manual pitch propellers and less maneuverable), while the RAF had easier to fly aircraft that were a bit slower. This creates a very balanced playing field while using different styles of fighter design.

I think that much of the outcry about Spit IIs was not the FM itself but the relative performance of it compared to everything else. It was probably the fighter that was closest to real world performance, but everything else was so undermodeled that it outclassed everything by too wide a margin, it was almost a win button in moderately capable hands.

I expect that with the new toned down Hurricanes, Spit Is up to spec, Spit IIs as they are more or less, corrected 109 speeds, the inclusion of M-shells and a DB601N variant for the 110s, as well as a second look on CEM for all fighters, everything will fall into place quite nicely and we will have interesting choices to make.

A blue pilot could fly a DB601N equipped 110 and probably be the fastest of all fighters with awesome firepower, but god forbid if he lets down his guard and gets bounced or decides to mix it up a bit: the poor maneuverability and low acceleration will make it very difficult to get back up to high speed and escape.

In a similar fashion, 109s will be vulnerable to being bounced even by Hurricanes depending on situational factors. For example, if the 109 is throttled a bit back to cool the engine down and a Hurricane with a cool engine dives on it and engages overboost.

Or in reverse, a flight of Spitfires might have strained their engines during a high-angle overboosted climb to the bombers, so that when getting bounced by escorts they can't keep pushing the engines further because their engines are already hot.

Performance was very closely matched and victory depended a lot on tactics, individual skill and pure luck/situational factors in each mission. If the sim is properly tweaked, i expect that engine conditions and temperatures at the start of an engagement will carry as much, if not more, weight for the overall outcome of it as the initial energy states of combatants. And i really can't wait until we get there, because for way too long we've been judging everything based on top performance only, without realizing that it cannot be maintained indefinitely in the real world
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Old 06-10-2012, 07:40 PM
Sturm_Williger Sturm_Williger is offline
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Originally Posted by Blackdog_kt View Post
...
Performance was very closely matched and victory depended a lot on tactics, individual skill and pure luck/situational factors in each mission. If the sim is properly tweaked, i expect that engine conditions and temperatures at the start of an engagement will carry as much, if not more, weight for the overall outcome of it as the initial energy states of combatants. And i really can't wait until we get there, because for way too long we've been judging everything based on top performance only, without realizing that it cannot be maintained indefinitely in the real world
This for me is the most important and ideal thing to come out of the game - for too long ( ie. in throughout IL2 and CoD ), we've had "engine management" without the ultimate reason FOR the management.
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Old 06-11-2012, 10:43 AM
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JG52Krupi JG52Krupi is offline
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This for me is the most important and ideal thing to come out of the game - for too long ( ie. in throughout IL2 and CoD ), we've had "engine management" without the ultimate reason FOR the management.
?

I am not sure what your getting at here, if you don't manage your engine well you damage it...!
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Old 06-10-2012, 03:06 AM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by Osprey View Post
Quite. It's not as if anybody even had to deal with IIa's online anyway because they were complained out of the servers. RAF have had to deal with severe under-modelling for a long time and I'm looking forward to this patch.
What servers have you been playing on? They have been available on ATAG axis vs allies for some time. Both the Spit IIa and the Bf109E4 have been available in the numbers around 12 as a limited aircraft... The Bf109E4 has more of a right to be there than the Spit IIa and are both only included as a balancing agent. Yes the FM's have been amiss for sometime but you can only relie on this problem for so long before you have to address your own flying stlye. Right FM or not.

Ive been supportive of the reds need for better FM's but when you actually have those what are you going to complain about then? Ive voted for the red 100 octane and other problems... I hope this fixes things for red pilots.
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Old 06-10-2012, 03:17 AM
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CaptainDoggles CaptainDoggles is offline
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Ignore him, Farber. Osprey isn't interested in a solution, he is interested in winning.
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  #7  
Old 06-11-2012, 11:44 AM
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David198502 David198502 is offline
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Ignore him, Farber. Osprey isn't interested in a solution, he is interested in winning.
do you know him?have you flown with him to make that assumption?
i have, and can assure you that your comment is bs.
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Old 06-10-2012, 10:22 AM
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Osprey Osprey is offline
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Originally Posted by 5./JG27.Farber View Post
What servers have you been playing on? They have been available on ATAG axis vs allies for some time. Both the Spit IIa and the Bf109E4 have been available in the numbers around 12 as a limited aircraft... The Bf109E4 has more of a right to be there than the Spit IIa and are both only included as a balancing agent. Yes the FM's have been amiss for sometime but you can only relie on this problem for so long before you have to address your own flying stlye. Right FM or not.

Ive been supportive of the reds need for better FM's but when you actually have those what are you going to complain about then? Ive voted for the red 100 octane and other problems... I hope this fixes things for red pilots.
Farbs, I was replying to the post from Winger where he referred to 'pre-patch'. Ignore Doggles, he's just stirring as usual.
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