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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-08-2012, 12:30 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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I go for tracers in 1st and 8th guns,so these are your furthest spaced guns,I then stick in armour piercing rounds in the 4th and 5th guns,so these being your closest guns to you.

In all the rest of the guns your 2nd,3rd,6th and 7th I've got the De Wilde incendiary rounds,works for me.

But experiment,experiment and experiment,also ensure your convergence is honed too,I have 136 vertical x 228 horizontal,but again you need to experiment to find out what works for you,dial in the enemy wingspan into the gunsight and go get 'em.

And finally in the words of Sailor Malan:

'Go in quickly-Punch hard-and get out!'
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Last edited by Plt Off JRB Meaker; 06-08-2012 at 12:34 PM.
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  #2  
Old 06-08-2012, 02:06 PM
pupo162 pupo162 is offline
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preatty much wha JRB said

1 - 8 Tracer + icendiary ( 1 -1 ratio , red and yellow for the cool factor)
2 - 7 Icendiary.
3 - 6 Armour piercing.
4 - 5 Armour piercing.

convergence set at 100 meters our 150 meters. aim at the engine.
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  #3  
Old 06-09-2012, 04:05 AM
trademe900 trademe900 is offline
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By far most effective round against bombers is the dewilde but currently it produces unrealistic results where you can blow off the wing of a bomber with a split second burst. Load all guns with dewilde and it literally becomes a shower of wings...
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Old 06-09-2012, 04:15 AM
Blackdog_kt Blackdog_kt is offline
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Maybe it's not the fact that the rounds are unrealistic, but that we can use as many of them as we like resulting in unrealistic loadouts.

What happens with DeWilde for the RAF can be reproduced with M-shells for the Luftwaffe. In reality, there wasn't unlimited supply of the "best" ammo types and pilots were forced to mix and match due to availability concerns.

Maybe a set of realism options down the road can help us with this. Having some preset historical loadouts as well as the ability to change them, but with some restrictions, would be the way to go. For example, restrictions could be to the tune of "x % of such and such rounds" or "X of such type of rounds in every 10 rounds total".

From what i've been seeing thus far, flying with the default loadouts doesn't produce results that seem unrealistic and this leads me to believe that the rounds themselves and the aircraft DMs are not bad at all. That's why i'm thinking that maybe it's us "gaming the game" that results in too many explosions
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Old 06-09-2012, 06:30 AM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Maybe it's not the fact that the rounds are unrealistic, but that we can use as many of them as we like resulting in unrealistic loadouts.

What happens with DeWilde for the RAF can be reproduced with M-shells for the Luftwaffe. In reality, there wasn't unlimited supply of the "best" ammo types and pilots were forced to mix and match due to availability concerns.

Maybe a set of realism options down the road can help us with this. Having some preset historical loadouts as well as the ability to change them, but with some restrictions, would be the way to go. For example, restrictions could be to the tune of "x % of such and such rounds" or "X of such type of rounds in every 10 rounds total".

From what i've been seeing thus far, flying with the default loadouts doesn't produce results that seem unrealistic and this leads me to believe that the rounds themselves and the aircraft DMs are not bad at all. That's why i'm thinking that maybe it's us "gaming the game" that results in too many explosions
But the DM is still buggy, or am i wrong? You can still fly over the whole channel with a broken cooling-sytem, which is not realistic in my opinion...

Thanks for your the help, I will try your suggestions!
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Old 06-09-2012, 07:04 AM
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White Tracer | DeWilde | AP | AP |||||| AP | AP | DeWilde | White Tracer

Probably historical overkill on DeWilde as it was available and widely used but not in unlimited supply. I use it for hits confirmation although I think in the current patch that has been disabled. To be honest I couldn't be bothered to set up a belt with say 1 in 5 DreWilde but perhaps I should. Mind you I don't think the rest of my belts are historical.

Its been discussed before here:-
http://forum.1cpublishing.eu/archive...p/t-28972.html
but no need to drag it all out again in this thread.
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Old 06-09-2012, 07:37 AM
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i have the mixed ammo belt in all my guns with
whites tracer
DeWilde
armour piercing rounds

and the last 30 round yellow tracers in stead of white.
I found this give me good results when come to both fighters and bombers as not all eight gun may not get on target and this belt mix it ensure when the gun get there target they have punch.

I have conversion 180 vertical x 180 horizontal
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Old 06-10-2012, 08:36 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by Blackdog_kt View Post
Maybe it's not the fact that the rounds are unrealistic, but that we can use as many of them as we like resulting in unrealistic loadouts.

What happens with DeWilde for the RAF can be reproduced with M-shells for the Luftwaffe. In reality, there wasn't unlimited supply of the "best" ammo types and pilots were forced to mix and match due to availability concerns.

Maybe a set of realism options down the road can help us with this. Having some preset historical loadouts as well as the ability to change them, but with some restrictions, would be the way to go. For example, restrictions could be to the tune of "x % of such and such rounds" or "X of such type of rounds in every 10 rounds total".
I see a 200 post thread about the historic percentage of deWilde ammo available already lurking ...
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Old 06-11-2012, 01:34 AM
drewpee drewpee is offline
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I find I expend my ammo way too quickly, so it's a good idea to keep your Service Revolver handy. The trick is to fly really close alongside the Jerry. wave at him friendly like and smile. If your quick you can let of a few shots at him before he works out whats going on.

What ever you do don't be tempted to use you flare gun as it's hopeless at flight speeds and if it goes off in you crate you'll have a fire to deal with as well as a pissed off German. Better to keep the flare for those times you and Jerry crash close to each other. Make eye contact and give him a friendly smile, extend a hand then give him a good old man huge. Thats when you let him have it with the flare down the back of the flight suit. LOL, gets them every time.
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Old 06-11-2012, 02:38 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by drewpee View Post
I find I expend my ammo way too quickly, so it's a good idea to keep your Service Revolver handy. The trick is to fly really close alongside the Jerry. wave at him friendly like and smile. If your quick you can let of a few shots at him before he works out whats going on.

What ever you do don't be tempted to use you flare gun as it's hopeless at flight speeds and if it goes off in you crate you'll have a fire to deal with as well as a pissed off German. Better to keep the flare for those times you and Jerry crash close to each other. Make eye contact and give him a friendly smile, extend a hand then give him a good old man huge. Thats when you let him have it with the flare down the back of the flight suit. LOL, gets them every time.
Drewpee, please remember that it is a bannable offence to create a post that could reserect the the tube shooter discussion! It just aint worth it!

It allways bothered me to Why they would choose to model the .303 MK1 round in the load out? Was it really used in the BoB! Very slow MV compared to the other rounds would have thrown out any hope of convergence in mixed loadouts.

Last edited by Skoshi Tiger; 06-12-2012 at 12:23 AM.
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