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#11
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Here's the thing, the first version of SoW was Open GL. They then made a new engine which was Direct X, but kept a lot of the objects.
So what I linked to is the second version, but obviously not a lot has been done on the objects. Indeed, that video of the first SoW version shows a landscape that, to me, has much better colours and tree placements than what we currently have.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
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