Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 05-31-2012, 09:27 AM
vnvv_stea vnvv_stea is offline
Approved Member
 
Join Date: May 2011
Posts: 28
Default

Quote:
Originally Posted by _YoYo_ View Post
Mission maker? I used FMB and setup fuel for 30%, saved it but sill in single player I have 100% of fuel tanks and cant take off with max fuel, max weight witg RPM 1600 bug in He-111. Cant change this quantinty of fuel.
hi all i am thinking, how the "AI" can take off with such a loads!
Reply With Quote
  #2  
Old 05-31-2012, 12:20 PM
_YoYo_'s Avatar
_YoYo_ _YoYo_ is offline
Approved Member
 
Join Date: Feb 2010
Posts: 215
Default

Quote:
Originally Posted by vnvv_stea View Post
hi all i am thinking, how the "AI" can take off with such a loads!
AI can do everything!
Fly too fast with max settings without overheat of engine, so dont campare with AI flyable aircrafts.
__________________
webmaster of YoYosims, JG300 founder

www.yoyosims.pl

Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD]
Reply With Quote
  #3  
Old 06-01-2012, 09:01 AM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Quote:
Originally Posted by _YoYo_ View Post
AI can do everything!
Fly too fast with max settings without overheat of engine, so dont campare with AI flyable aircrafts.
Email me your mission and .cs files if you like and I can check your coding and settings.

Hc_wolf@optusnet.com.au
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #4  
Old 06-01-2012, 09:07 AM
FG28_Kodiak FG28_Kodiak is offline
Approved Member
 
Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

Simply add this script:
Code:
using maddox.game;
using maddox.game.world;
using part;

public class Mission : AMission
{

    public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceEnter(player, actor, placeIndex);

        AiAircraft aircraft = actor as AiAircraft;
        if (aircraft != null)
        {
            GamePlay.gpLogServer(null, "Sprit: {0}", new object[]{ aircraft.getParameter(ParameterTypes.S_FuelReserve, -1)});
        }
    }
}
It shows the Current Fuel quantity of the plane you entered.

Ive tested the Heinkles with 50% Fuel - no problems in Game they have 50% Fuel.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.