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Ah ok, now i understand.
At event OnActorCreated is no human player available. There only 'empty' actors are created. A Player enters a plane (actor) with the OnPlaceEnter event: Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex) { base.OnPlaceEnter(player, actor, placeIndex); //your code here } |
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