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  #1  
Old 05-28-2012, 12:48 AM
Freyah's Avatar
Freyah Freyah is offline
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Join Date: May 2012
Posts: 8
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Thankyou Kodiak! That works like a charm. Got it to work using this :

Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;


public class Mission : AMission
{


    public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);


        if ("109".Equals(shortName))
        {
            AiAction Action = GamePlay.gpGetAction("109"); // if your action has an other Name than your trigger change GamePlay.gpGetAction(shortName) into GamePlay.gpGetAction("ActionName")

            if (Action != null)
                Action.Do();

            GamePlay.gpGetTrigger(shortName).Enable = false; // if trigger is TPassThru to avoid multiple activation

            return; // leave method to avoid second call of the Action
        }



        
    }
}
( I think I can change the - AiAction Action = GamePlay.gpGetAction("109"); - back to (shortName).. but I'll leave it scince it works...

I'm very grateful for your time and for this lesson! I'm in your debt Sir!
Now to tackle the Multiple trigger ones.....

Cheers,
Freyah
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  #2  
Old 05-28-2012, 04:49 AM
hc_wolf hc_wolf is offline
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Join Date: Jul 2010
Posts: 439
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Freyhay, this should give you a head start with multiple grouped trigger objective.

All 3 ships must be destroyed before the objective is complete.
Use it for just about anything. Your Triggers are called Ship1, ship2 etc.


Code:
    int TotalRedShipsDestroyed = 0;
	const string Objective_Ships = "  English Supply Tankers 3 of 3,";	//BlueObjective  RedShips Destroyed

	bool ship1 = false; 	//English Supply Tanker 1 of 3	ship1
    bool ship2 = false; 	//English Supply Tanker 2 of 3	ship2	
    bool ship3 = false; 	//English Supply Tanker 3 of 3	ship3



  public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);

            if ("ship1".Equals(shortName) && active)
                {
                    TotalRedShipsDestroyed++;
                    GamePlay.gpLogServer(null, "British Ship " + TotalRedShipsDestroyed.ToString() + " of 10 destroyed!!!", new object[] { });
                    ship1 = true;
                }

                if ("ship2".Equals(shortName) && active)
                {
                    TotalRedShipsDestroyed++;
                    GamePlay.gpLogServer(null, "British Ship " + TotalRedShipsDestroyed.ToString() + " of 10 destroyed!!!", new object[] { });
                    ship2 = true;
                }

                if ("ship3".Equals(shortName) && active)
                {
                    TotalRedShipsDestroyed++;
                    GamePlay.gpLogServer(null, "British Ship " + TotalRedShipsDestroyed.ToString() + " of 10 destroyed!!!", new object[] { });
                    ship3 = true;
                }
				
				
				 if (ship1 && ship2 && ship3)
                {
                    GamePlay.gpHUDLogCenter("English Supply ships headding North have been destroyed!!!");
                    GamePlay.gpGetTrigger(shortName).Enable = false;
                    Timeout(10, () =>
                    {
                        GamePlay.gpLogServer(null, "Blue Objective  Completed!!!", new object[] { });
                        GamePlay.gpHUDLogCenter("Blue Objective  Completed!!!");
						Objective_Total_Blue += (Objective_Ships);
                    });
                }
	}
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  #3  
Old 05-28-2012, 04:10 PM
Freyah's Avatar
Freyah Freyah is offline
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Thankyou hc_wolf! I will certainly try it out !
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