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#1
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Thankyou Kodiak! That works like a charm. Got it to work using this :
Code:
using System; using System.Collections; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); if ("109".Equals(shortName)) { AiAction Action = GamePlay.gpGetAction("109"); // if your action has an other Name than your trigger change GamePlay.gpGetAction(shortName) into GamePlay.gpGetAction("ActionName") if (Action != null) Action.Do(); GamePlay.gpGetTrigger(shortName).Enable = false; // if trigger is TPassThru to avoid multiple activation return; // leave method to avoid second call of the Action } } } I'm very grateful for your time and for this lesson! I'm in your debt Sir! Now to tackle the Multiple trigger ones..... Cheers, Freyah |
#2
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Freyhay, this should give you a head start with multiple grouped trigger objective.
All 3 ships must be destroyed before the objective is complete. Use it for just about anything. Your Triggers are called Ship1, ship2 etc. Code:
int TotalRedShipsDestroyed = 0; const string Objective_Ships = " English Supply Tankers 3 of 3,"; //BlueObjective RedShips Destroyed bool ship1 = false; //English Supply Tanker 1 of 3 ship1 bool ship2 = false; //English Supply Tanker 2 of 3 ship2 bool ship3 = false; //English Supply Tanker 3 of 3 ship3 public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); if ("ship1".Equals(shortName) && active) { TotalRedShipsDestroyed++; GamePlay.gpLogServer(null, "British Ship " + TotalRedShipsDestroyed.ToString() + " of 10 destroyed!!!", new object[] { }); ship1 = true; } if ("ship2".Equals(shortName) && active) { TotalRedShipsDestroyed++; GamePlay.gpLogServer(null, "British Ship " + TotalRedShipsDestroyed.ToString() + " of 10 destroyed!!!", new object[] { }); ship2 = true; } if ("ship3".Equals(shortName) && active) { TotalRedShipsDestroyed++; GamePlay.gpLogServer(null, "British Ship " + TotalRedShipsDestroyed.ToString() + " of 10 destroyed!!!", new object[] { }); ship3 = true; } if (ship1 && ship2 && ship3) { GamePlay.gpHUDLogCenter("English Supply ships headding North have been destroyed!!!"); GamePlay.gpGetTrigger(shortName).Enable = false; Timeout(10, () => { GamePlay.gpLogServer(null, "Blue Objective Completed!!!", new object[] { }); GamePlay.gpHUDLogCenter("Blue Objective Completed!!!"); Objective_Total_Blue += (Objective_Ships); }); } }
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#3
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Thankyou hc_wolf! I will certainly try it out !
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